Does a compiler use all x86 instructions? (2016)
pepijndevos.nl
pepijndevos.nl
DAA and AAA for addition, DAS and AAS for subtraction, AAM for multiplication, AAD for division.
The software interrupts (INT) were almost universally replaced with SYSENTER and SYSCALL (and their SYSEXIT/SYSRET counterparts).
ENTER and LEAVE instructions for manipulating the stack for function calls are slower than direct modification of *SP and *BP.
The extra segment registers (ES, FS, and GS) are nearly useless in flat memory model (CS, DS, ES, and SS must be equal for practical purposes). Thread local storage uses FS in Linux, and the kernel uses GS for per-cpu data structures. It looks like BSD may use GS for thread local storage.
; AL in range 0..35 (usually 0..15)
cmp al,10
sbb al,0x69
das
; AL = '0'..'9', 'A'..'Z'
(equivalent code also works on the Z80. Maybe also with the 6502's decimal mode?)The oldest and least used feature is probably the parity flag. It originally came from the Datapoint 2200 terminal, and still exists even in 64-bit mode!
; AL = 30..39, 41..46, 61..66
and al, 4fh
aam 37h
; AL = 0..F
It's case-insensitive too.LEA does addressing math without an actual fetch/store. Which is
base + k * n + offset
Every time you put & before an lvalue there is a chance for LEA.https://stackoverflow.com/questions/1658294/whats-the-purpos...
... if you specify an ISO language standard (e.g. -std=c99). By default, in GNU mode, gcc will happily emit FMA at -O3. From the man page:
By default, -fexcess-precision=fast is in effect; this means that operations may be carried out in a wider precision than the types specified in the source if that would result in faster code, and it is unpredictable when rounding to the types specified in the source code takes place. [...] [-fexcess-precision=standard] is enabled by default for C if a strict conformance option such as -std=c99 is used.
> Unfortunately compilers can't emit FMA instructions without specifying [-ffast-math]
I would argue that it would have been fortunate if FMA was disabled by default. And that it is unfortunate that it is not.
Yes, FMA has a performance boost and (usually) better accuracy... But it comes at the cost of bit-for-bit reproducibility. If we let the compiler automatically decide when to apply FMA, then a compiler upgrade or even unrelated code changes could lead to slightly different results as rounding is performed at different points in the computation. For numerical codes in which small perturbations can yield wildly different solution paths, debugging can become a nightmare.
Of course this is a subjective preference and it strongly depends on the application domain. I agree that for some people defaulting to best performance at -O3 is the right choice.
I had no idea that gcc was in 'GNU mode' by default, and that specifying -std would turn that off. I always assumed it just had a default standard version that is (very) irregularly incremented.
> I would argue that it would have been fortunate if FMA was disabled by default.
I agree, and (outside of my earlier ignorance of GNU mode) it is most everywhere.
My 'unfortunate' wasn't aimed at compilers per se, but rather at (unavoidable) the non-commutative and associative nature of floating point. I do wish that it was easier to specify at a per-file or per-function level that emitting FMA / performing algebraic and other non-bit-for-bit reproducible optimizations is ok.
But you could multiply by 2+1, 4+1 or 8+1 by having base and n be the same register.
Moreover, can you influence GCC over what instructions it emits? On Gentoo for example, you can setup your make file so that the while system is compiled with your specific processor in mind.
For what it's worth, this is largely unnecessary nowadays. Tuning for a specific processor used to allow the compiler to use instruction scheduling and enabled use of SSE instructions. However:
1) Modern x86 CPUs all use out-of-order execution, making instruction scheduling unnecessary. (Some older Atom CPUs are in-order, but their performance is pretty awful even with instruction scheduling.)
2) If you're building for x86_64, you can assume a certain baseline of instruction set support -- in particular, CMOV, SSE, and SSE2 instructions are always available on any 64-bit CPU. While these don't cover all instructions, it does cover the bulk of what the compiler is likely to want to generate in typical application code.
In short, the out of order instruction buffer can do some amazing stuff for code that would otherwise run much slower, that doesn't mean you can't gain or lose performance by reordering instructions. For non-trivial code the best composition is almost certainly different between CPUs.
Not true, compilers remain extremely conservative in their default codegen, we’re talking pre-nehalem (SSE2 at the top end).
I just checked on godbolt, by default u32::count_ones compiled with rustc 1.62 with -O generates 15 lines of assembly hand-counting the bits in the word.
Adding `-C target-cpu=x86-64-v2` reduces that to a single popcnt.
Even if you don’t care for SSE3+, there’s a handful of really useful instructions which are not part of the baseline x86 profile, especially for bit-twiddling and endianness manipulation: popcnt, lzcnt (v3), movbe (v3), BMI1 and BMI2 (v3)
Otherwise I agree that these are awesome, I know a fast Hilbert-curve implementation using those.
I'm not aware of an other extensions with such a slow implementation in first generations.
[1] https://www.agner.org/optimize/instruction_tables.pdf
It's unfortunate that PDEP and PEXT is part of BMI2. AMD probably wanted to push BMI2 for the other instructions and they had to include emulated PDEP and PEXT before they had a proper implementation for those.
Lots of high performance microarchitectures use assumptions about control flow for optimisation e.g. use the direction (backward, forward) of conditional jumps and branches as weak prediction, convert conditional branches over a single instruction into predicated execution, fuse common instruction pairs into a single micro-operation. At least limited cooperation between compiler and CPU core is required to make good use of those features.
It would definitely have to include the various variations. I ran it on my system, and of the top 38 instructions, 13 of them are variations on `mov`. The 22nd most common instruction is `and`, 26th is `shl`, 34th is `shr`, 36th is `or`, 39th is `imul`. You need to know those.
Yes, of course. On a Gentoo ~amd64 system where everything is compiled with "-O3 -march=native", I get 1311 different ASM instructions: https://gist.github.com/stefantalpalaru/932b6d0ef439756e825d...
/usr/local/bin with tuned CFLAGS sounds better for such a statistical analysis.
If it's on Gentoo with all the optimization settings tweaked out, it may be useful data. If it's on something like Debian where binaries are built to a lowest common denominator, that's... much less useful.
Depending on the point one wants to make. Only very few people will run maxed out Gentoo builds, but there is a huge number of people running debian and red hat derived distributions. Thus findings there represent what is in broad use.
find /usr/bin /usr/lib64 -type f -executable -or -name '*.so*' -exec objdump -d '{}' + | cut -f3 | grep -oE "^[a-z]+" | sort | uniq -c
Which should find all executables and shared libraries. It found 1174 instructions. So ballpark 3 times as many instructions as on his system, and twice as many as the number of instructions he claims to exist. So you're right; suffice to say his methodology has some holes in it.Interestingly xor got dropped from 6th place on his list to 11th on mine. My list upgraded jmp to 4th place: above 5th place je, which surprised me.
His objdump calling convention appears to be different than mind; he's seeing the `callq`, `jmpq`, and `retq` instructions, I get `call`, `jmp`, and `ret`. I don't know what that means.
Also on a Gentoo system, even when searching just on /usr/bin I have seen a result similar to yours, with plenty of AVX instructions. This is expected, because our executables have been compiled for a modern CPU, while those of the author have been compiled for a generic 64-bit CPU, i.e. 20-years old.
The high frequency of "jmp", which I have noticed too, can come e.g. from a higher proportion of "if ... else ..." versus simple "if", or from a higher proportion of "switch" versus "if", or from some compiler that does tail-call optimization.
The methodology is OK for determining the static frequency of instructions, which determines the size of a program. The dynamic frequency of instructions, which influences the execution time, can be very different, because many computational instructions are mostly used either in loops or in frequently invoked functions, so their static frequency can be orders of magnitude less than their dynamic frequency.
To the one-liner it is convenient to add at the end " | sort -n ", to get the list of mnemonics already sorted by frequency.
When you download a x86 binary, it will likely stick to the subset of instructions that most processors have.
However, most SSE2 instructions won't be emitted by GCC until you crank things up to -O3.
In fact, x86_64 specifically guarantees the availability of SSE2.
These will be used by default (at O2 without vectorization enabled) for single-precision floating point math on x86-64 (where stack-based FPU is deprecated).
Vector instructions you're referring to end with "ps", they're very unlikely to be emitted for typical fp operations.
It’s not universally good. It’s just that if you take naïve C code that does bulk operations on arrays, and compile it at -O3, you might get a very nice improvement from the auto-vectorizer. With some additional restrict keyword annotations, you can sometimes improve the performance significantly.
Then there are non-standard tricks you can use, like __builtin_assume_aligned().
This is something of an arcane art. Sometimes it just doesn’t work at all, sometimes it’s not obvious how to write your code so that the autovectorizer can work well, and getting the autovectorizer to work requires enabling various code transformation passes that will often make code worse. However, it’s still worth using, because when your function does autovectorize well, it saves you a ton of work trying to vectorize it manually.
Vectorising non-vector C code is difficult (and likely relies on other expensive optimisations around flow control manipulation).
And it’s not a “sure fire” optimisation because the compiler can absolutely vectorise a loop whose 99p is an iteration or two making the vectorisation a complete waste of compilation and runtime.
So being an expensive and not perfectly reliable optimisation, it makes sense for it to be at O3.
That has nothing to do with ISA subsetting/compatibility.
Of course we know how many instructions there are. Assemblers (e.g. NASM) have to know what instructions exist if Intel or AMD want people to use them. There are undocumented and dead vendor instructions that nobody cares about (3DNow, Cyrix maybe?) But we definitely know all officially available instructions because they are all in Intel's manual.
For example, let see the MOV instruction. How many instruction do you count it as?
Intel manual listed 2 variants of MOV using the same mnemonic. One for general register, and another for control register.
But if are also consider GNU AT&T syntax, then we have movb, movw, movl, movq, and movs, depend on operarand size. Do you count as 5 or 1? To make the matter more complex, movd and movq in GNU can also be used for MMX/SSE register, while Intel listed MOVD and MOVQ as seperate instructions for MMX/SSE (but they also list MOVD and MOVQ in the same section). How many do we count?
If you think all of these are silly and a move is a move, do you also count MOVDQA and MOVDQU as the same (MOVDQA works only with aligned 128-bit data, while MOVDQU also works with unaligned data). How about the VEX prefixed version, VMOVDQA and VMOVDQU, that works exactly the same but has no penalty when use in stream of VEX-prefixed instructions?
If we count by actual machine code, then there are like 10+ variations of MOV instruction depend on the operands.
(And I still probably have forgotten about a few more MOVxxx instructions)
The linked stackoverflow is a little bit silly, yes, but we actually cannot count how many instructions there are in x86/amd64.
Sorry for being pedantic, but we can, if everyone agrees on what is actually being counted, aka what the definition of an “instruction” is.
You already made the case supporting that POV yourself, then oddly flipped back to implying there was something preventing it besides that at the end. We definitely “can” agree on a definition of an “instruction”, but yes, we probably won’t.
We can't even get a single assembly syntax, and Intel vs GNU/AT&T syntax war is almost as bad as vi/emac.
The only problem is that many people are careless when counting so they do not apply consistent rules, thus obtaining different results.
The most widely used traditional rule is that 2 instructions are not distinct when they perform the same operation on operands of a specified data type, so that the only difference between them is where the operands are.
The operands may be in various kinds of registers, in the instruction stream (immediate operands) or in data memory, and their addresses may be computed in various ways, but the operation performed by the instruction is the same.
The distinct kinds of instructions obtained by this definition can be further grouped in a smaller number of generic instruction types, which perform the same kind of operation, for example a multiplication or a comparison, but on different data types, e.g. on 8-bit/16-bit/32-bit/64-bit integers, signed or unsigned or signed with saturation or unsigned with saturation, fixed-point numbers or floating-point numbers, polynomials with binary coefficients, bit strings or character strings, short vectors or matrices, and so on.
Why, though? The official x86 syntax is Intel syntax. In any case, it doesn't matter. Every possible encoding of each mnemonic is given in Intel's manual. This whole business about "what is an instruction anyway" is just sophistry. Anyone using gas would hopefully know how the AT&T syntax is mapping to Intel encodings.
> but we actually cannot count how many instructions there are in x86/amd64.
Again, you can. It's quite simple. Define an instruction how ever you want, and then go and look at the manual. It's a finite known set. Intel isn't hiding this info.
I have already listed several points where disagreements may occurs, and that is just the surface of the complexity.
To look at a more concrete exemplification of this, gcc has both AVX-512 and 3DNow! flags[2] (because it was around back in 1998), while go only has AVX-512 flags (and doesn't care about deprecated extensions like 3DNow!).
In a very literal sense, the answer is trivially yes, because the compiler can be forced to generate any instruction sequence in an inline assembly block.
But assuming that isn't what you mean, there are plenty of instructions that the compiler will never emit when compiling CPU-independent C code (i.e. no inline assembly or CPU-specific compiler intrinsics). These fall into a few general categories:
1) Privileged instructions, like IN/OUT, WAIT, or SGDT. These instructions aren't even usable outside the kernel, and there's no way to represent their effects in pure C anyway.
2) Instructions which interact with specific hardware capabilities of the CPU, like the AES/SHA instructions, CPUID, RDTSC, or PREFETCH. Much like the privileged instructions, there's no way to represent their effects in C.
3) 8086 legacy instructions like ENTER, LOOP, or XLAT, which operate on 16-bit registers in highly inflexible ways, making them awkward for a compiler to generate code around. Most of them are also microcoded, making them slower than equivalent code sequences -- so there's no reason to use them anyway.
4) Instructions which interact directly with the flags register, like LAHF or PUSHF. C code doesn't have any concept of the flags register, and most compilers only generate flag-dependent instructions immediately after setting flags (e.g. in CMP/Jcc sequences), so they never need to save/restore flags.
5) Complex SIMD instructions like PSHUFB or PUNPCKxx which modern compilers can't reason deeply enough about your code to use effectively. (I'd love to be proven wrong on this one!)
Nobody used "LOOP", for example, so it tended to be poorly optimized, which made compilers even less likely to use it-- just use the seperate instructions that have similar effects. Eventually it actually became a liability to run it efficiently. (The famous "Windows 95 won't work right on a fast K6-2" bug is based on this problem-- LOOP was much less efficient on a Pentium than a K6)
Wow that's pretty interesting on it's own. It turns out a program was trying to figure out long the LOOP instruction would take to run by running it 2^20 times and dividing it by the amount of time taken in milliseconds. On a Pentium 3 this took 17ms, but on a K-2 (and faster) this could take 0 milliseconds.
https://gigazine.net/gsc_news/en/20200606-windows95-failed-s...
REPNE SCASB is useful to implement strlen, and REPE CMPSB for strcmp. Don't know offhand how optimized these are though.
REP LODSB, on the other hand, is completely useless :)
Could you elaborate on this? I understand you need to be in ring 0 for these instructions but you still need be able to compile the kernel. Or I am completely misunderstanding something obvious or missing your point completely?
https://github.com/torvalds/linux/blob/ce990f1de0bc6ff3de43d...
https://github.com/torvalds/linux/blob/35e43538af8fd2cb39d58...
These are most certainly generated by GCC from C++ code (no intrinsics and such) - can even provide an evidence in the form of a codebase with appropriate build flags.
Their use is rather straightforward I think, but still.
It's possible to allow IN/OUT from outside of the kernel (FreeBSD has set_i386_ioperm(2) and io(4), Linux has ioperm(2) and iopl(2); other OSes may vary). You still wouldn't be able to emit IN/OUT from pure C, as you said.
[So glad that I studied the system programming manual back then and now can look smart on a forum :]
It's generated by GCC with "-fprefetch-loop-arrays", not supported in clang I believe.
I ran his example on my own machine and found this:
193110 vshufps
179984 pshufd
129664 vpshufd
88279 vpshufb
73569 shufps
14409 pshuflw
8931 pshufhw
8896 vpshuflw
5997 pshufb
3115 vshufpd
1730 pshufw
1514 vpshufhw
1281 vshufi
620 shufpd
42 vpshufbitqmb
4 vshuff
113872 vunpcklps
89357 vpunpcklwd
87224 vpunpcklqdq
80218 vpunpckhwd
69531 vunpckhps
51203 punpcklbw
36962 punpcklqdq
29082 punpcklwd
28967 vpunpckldq
22217 vunpcklpd
20415 vpunpcklbw
19423 vpunpckhdq
18669 unpcklps
16693 punpckldq
16620 vpunpckhbw
14712 vpunpckhqdq
12289 punpckhwd
10788 vunpckhpd
9446 punpckhbw
8006 unpckhps
6207 punpckhdq
3278 punpckhqdq
803 unpcklpd
483 unpckhpd
6 kunpckwd
5 kunpckdq
4 kunpckbw
It's probably pretty likely that some of the lower counts are a result of hand written assembly, but the compiler has to be doing the high count ones.They also usually contain macro to generate code for multiple variations of instruction sets (SSE2, SSE3, SSE4, AVX, AVX2 at least, maybe more).
Shuffle and Unpack are very, very common in multimedia code.
One of the things done by modern CPUs to aid VMs is making them trappable by setting the CR4 UMIP bit
The virtualized modes introduced at about the same time by Intel and AMD, around 2005 / 2006, have been necessary mainly for fixing the broken privileged mode of x86/x86-64.
There is the well-known paper from IBM, published in 1970, "A Virtual Machine Time-Sharing System", which has listed the requirements for a CPU that can be virtualized, and which have been violated in the design of the Protected Mode of 80286 (in 1982), whose defects have been inherited by the later Intel and AMD CPUs.
https://www.seltzer.com/margo/teaching/CS508.19/papers/meyer...
In a CPU with a well-designed privileged mode there is no need for any other extra "hypervisor" mode, because an operating system cannot detect whether it is executed in the privileged mode on the real machine or in the non-privileged mode in a virtual machine, and the OS can be protected from the user processes by the same mechanisms that protect the user processes between themselves.
The UMIP feature available in all recent Intel and AMD CPUs is another fix for the original mistake.
It is meant for calculating array index addresses base+index*itemsize but was found by many assembly programmers of the early days to be useful for general arithmetic. All compilers use this trick
No
> but Apple silicon is 64bit no legacy cruft AFIK
No. It’s an ARMv8 ISA, legacy cruft and all.
Doing the same for x86_64 would be a bit like no 16bit and 32bit specific machine instructions/instruction variants, no support for legacy bios things etc.
When ARM announced A715, they got rid of uaarch32 and said it got them a 75% reduction in the size of the decoder while increasing the width of the decoder from 4 to 5-wide. They even got rid of the uop-cache because the new encoding was so much smaller and efficient that it didn't make sense to keep it around.