I feel like now is a terrible time to use C# in Godot, since they're (AFAIK) switching from Mono in 3.X to .NET Core in 4.
I love Godot and I use .NET in my day job, but I feel like C# in Godot has always been a second class citizen.
I love Godot and I use .NET in my day job, but I feel like C# in Godot has always been a second class citizen.
> .NET (Core) -- A cross-platform and open source implementation of .NET, rethought for the cloud age while remaining significantly compatible with .NET Framework. Used for Linux, macOS, and Windows apps.[0]
[0]: https://docs.microsoft.com/en-us/dotnet/core/introduction
Probably worth pricing in some slack time to deal with it if it's a problem, but I struggle to think of changes from Mono to .NET Core which would be threatening to the ability to finish a project.