Edit to add: This rings true even when you decide "not a priority this time", that's still thinking it through
Edit to add: This rings true even when you decide "not a priority this time", that's still thinking it through
“It used to be the case that developers would throw their game over the wall to the publicist and sales force with literally no interaction beforehand. That model is baked into the philosophy of a lot of artforms and medium, and it’s one I am deeply respectful of; I know their dedication and care.”
“But this industry divides people between those who still hold to that philosophy and those who massively embrace how to figure out what makes a successful product. And I don’t know a successful artist anywhere that doesn’t care about what their player thinks. This is where this cycle of feedback comes back, and they can choose to ignore it. But to choose to not know it at all is not a great call.”
Still, with so many game out every day, it's also hard to keep track of everything. I should engage with my family (children and wife), do sport, work, learn to improve and be more efficient, see my friends, keep a healthy diet and sleep 10h every night... That's without speaking of the need to publish to be seen and heard.
So no, I won't engage with all the small games. No one will.
Is it though? Yes, it did sell the most copies of any game ever, but how are you justifying to call it "the most valuable"?
That said, this is not the only way to make a living as a game developer and I'm happy to pay up front for a game that provides the full richness of the experience to all players.
No, Minecraft has been monetized for a while: https://www.minecraft.net/en-us/catalog
That said, I've found it on the inoffensive side. It's got a plug on the title screen but my kids zip past it easily enough. Most of what you can buy involves a reasonable amount of work, they're not selling slight retexturings for $25. They've given away enough free stuff (of substance!) that I don't even feel bad that the free stuff is to remind you the market exists. No lootboxes.
― Upton Sinclair
Art is an end in itself. Not everything that takes work needs to make needs to be immediately converted into money.
Sure the concepts are also relevant / informative. However the impact is pro-bias, shaming people who don't think like he does.
It deserves a sincere apology.