It's all just an old videogame
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Weirdly, I’ve replayed most of the video games from my youth (and beyond) and I’m hard-pressed to come up with any memories of ever experiencing that feeling.
Now, TV shows and movies, and especially processed food, on the other hand…
But, uh, yeah. I can't really think of a "fun" example.
(somehow you teased out what I could not)
> Weirdly, I’ve replayed most of the video games from my youth (and beyond) and I’m hard-pressed to come up with any memories of ever experiencing that feeling.
As to old movies, they have bad hair, yes, but they also have horrendous pacing which sometimes makes them unwatchable.
But some old games get a better go of things since you ditch old hardware.
Modern hardware eliminates the significant delays from booting, level loading, graphics rendering and the rest.
Even some of the largely text-based adventure games could use synthesizers like the Roland MT-32 to make nice music available that wasn't there in the (my) past.
The only thing that seems to reliably clobber old games is sketchy game mechanics. That is a hard one to overcome.
Had lots of fun with Turok 2 back in the days. Replayed it recently. Felt like rewatching Transformers.
RTS: No build queues, no multiple commands.
FPS: Really old ones before the WASD+mouse standard.
But I'm not oblivious to any of this before I replay the game, and might choose not to replay because of it. It's not the game that's gone bad, it's me.
I'll never replay a game not giving a shit about time passing, not bothering to save, or even choosing to start from the beginning the next time I play even if I'd saved the last time. I used to play for the sake of playing. Now I play to win.
That's a hugely different way of playing and you spend much less time in the game that way.
The controls were designed specifically for that game and they were industrial strength. Once you had the controls for a specific game wired they became an extension of you, it was zen.
Almost every response is talking about how games graphics have gotten better, or whether gameplay has improved or gotten worse. That's not the subject.
The subject is the loss of innocence and wonder, and how the author misses being the person who could play a mediocre game like Gothic III and be entranced by it.
You can put practically any videogame in front of a kid and they'll play it for hours and add to the story.
I wandered around the world of Ultima VIII for months. This was a terrible game if you play it straight.
But if you used the hackmover cheat you could move any item in the world anywhere you wanted, like an early 2-D version of the Sims or Minecraft. You could take parts of other people's houses and build yourself a castle. It was a game construction set. You could put poisons in an NPC's inventory and they might drink it.
I was in love with the weird mushrooms and the eerie music and the plot that didn't make a bit of sense. I was cheating so hard that every NPC was just a strange person I was visiting for a bit, with scattered bits of scripting firing off events I didn't understand. It seemed like an unlimited open-world playground.
I'm not that person anymore. I can't enjoy a bad game that way. I have nostalgia for the version of me who could love that terrible, terrible game, and for the lost half-imagined better version of that game that I'd filled into the gaps.
I feel like there's a world where Ultima 8 had better management and everybody remembers it fondly, and that I don't live in that world.
If you fall in love with a fad, then you are going to look back and wonder why you loved it. But not everyone falls in love with fads all the time. Sad that this dude generalises so.
Quake 2 and Unreal Tournament are irrelevant because they're masterpieces. The movie "The Shining" holds up too, right? So what?
He does all this explanatory work with a film about a Russian with cherished memories of a shitty cabin and a music video of a couple with warm memories of a cheap and tawdry wedding.
That's not generalizing. It's extremely specific. It sounds like you're just not interested in the feeling he's describing.
He does not mean that everything you used to like is guaranteed to be bad when revisited.
> as the pregnant bride from the first scene returns, destroys the cake
The cake never gets destroyed, seems he revised his memories over time :-)
I think I want to start playing a bit again. :-)