Pokémon Go with a more aggressive turnaround time could have easily been Fortnite x10.
> I just wish somebody was still going to build an actual location-based Pokemon game.
Pokemon Go is absolutely a "location-based Pokemon game" today. The mechanics are simplified from the mainline console games, but it's definitely location-based Pokemon.
There was no need to simplify the battles, they were already as simple as it gets: select a Pokemon, select an attack, watch the result. Easy to learn, some tactical depth, works on mobile, accessible for all ages -> no need for changes. I'd say that the Pokemon Go battles were actually no simpler, they just lacked any depth and were less accessible.
This is the biggest fumble and what cemented the death of the game to me. Here’s what I think should have happened:
* Used the regular fighting system (turn based fighting)
* Allow players to have 6 on-hand Pokémon with the ability to preset teams.
* Any Pokémon caught after all 6 slots are filled are stored in the PC.
* Utilize the nostalgia of the old Gameboy/DS System and allow players that are within a certain distance to start a battle.
* Allow the creation of local tournaments (no exp gained )
* Hold regional based Tournaments where the winner is named the champion of that region and is qualified to participate in a National tournament.
* Hold a Worldwide tournament crowning a Pokémon World Champion. Participants must be winners of their nation’s tournament. (World Cup but for Pokémon)
* After a quantifiable amount of World Champions are made have prestigious “Pokémon Master” Tournament where the winner is crowned a Pokémon Master. Participants must be winners and runner ups of the World championship. Pull out all the stops to make this a hyped event on the same standing as League of Legends/Valorant E-sports tournaments since your already suing an IP greater than it.
* Add Dual Battle’s with a friend
* Hold Safari Zones/Events that allow rare specific Pokémon to be captured with increase of shinies (should have made these rare)
* For non PVP-players add in a Pokémon Snap like competition where participants can submit Photos of their Pokémon or wild Pokémon.
So much potential squandered.
It could have been so much more. However I may not be in the target audience and some people did seem to enjoy the casual style - or play a lot despite that.
Also for some reason there were no poke stops or anything of note within many miles of my home. I live in a city of 60k people. But niantic originally populated their map based on the important locations in ingress, so if that game wasn't popular where you lived you basically got locked out of gameplay.
Pokemon Go, on the other hand...never really did. Sure, you've got the gyms, and biomes...the raids turned into this whole weird activity of piling into cars to drive from raid to raid...but generally, a raid in one place was as good as a raid in another. And dear god, while I thought Ingress had you staring at your phone a bit too much, at least if you were out doing those fielding trips, you had it in your pocket in between portals (which, depending on your area, could have been miles). Not generally so with Pokemon Go (though I'm sure rural players will disagree with me here).