Kurt Vonnegut on the “shapes” of stories
bigthink.com
bigthink.com
See this one, for example (near the end):
https://www.youtube.com/watch?v=4_RUgnC1lm8
Vonnegut concludes:
"We don't know enough in life to know what the good news is and the bad news is."
Cinderella and the rest are fantasy. Hamlet is the truth. Life is ambiguous and stories that tell us otherwise are lying to us.
This story graph thing has been quoted out of context so many times that people have completely forgotten the point Vonnegut was trying to make.
The title of the article is also rather misleading. It makes is sound like he thinks there is exactly 8 possible shapes, while he is just showing some examples.
If the title contains a gratuitous number or number + adjective, we'd appreciate it if you'd crop it. E.g. translate "10 Ways To Do X" to "How To Do X," and "14 Amazing Ys" to "Ys." Exception: when the number is meaningful, e.g. "The 5 Platonic Solids."
Hamlet was the truth of his time. There is meaning to life and stories about life that you can't describe as lying.
"We don't know enough in life to know what the good news is and the bad news is."
We won't know the answer to this challenge for a very long time.
This is essentially the "halting problem", or the "principle of computational irreducibility", or whatever equivalent formulation you want to pick. We'll never know the answer -- for most computations there are no shortcuts to predict their outcomes.
Seeing how Vonnegut referenced leading scholars (e.g. McLuhan) in his works, he should have known better. It is weird that he still felt that this limited approach was worthwhile.
This shapes of stories thing that resurfaces every so often is kind of perfect for internet amplification, it's easy to grasp there's the potential for some nice pictures and Vonnegut is always engaging as a both speaker and a writer. I'd read his essay on the topic in the 90s because I'm a Vonnegut completist but at the time I don't think it was considered anything other than a minor flight of fancy. It's kind of a shame that things like this and DFWs "this is watter" speech which are kind of easily graspable tend ot eclipse the more interesting stuff. Though maybe it's a gateway.
His actual point is that we don't know enough to tell whether events are actually good or ill fortune, and therefore stories like Cinderella (or the Bible) does not reflect the ambiguities of real life.
He certainly does not, or, if he says those words, he's being deliberately facetious.
He says: “I have in fact told you why this is respected as a masterpiece. We are so seldom told the truth. In Hamlet, Shakespeare tells us we don’t know enough about life to know what the good news is and what the bad news is, and we respond to that. Thank you, Bill.”
It's irony. That is Vonnegut for you. His point is of course that Shakespeare isn't a poor storyteller, so it must be the model which is insufficient.
This is a sign that you may not have outsmarted him, he may have outsmarted you. Of course, that's a communication failure on his part, but when you're speaking to a large audience the failure to communicate your idea is measured as a percentage of the audience, not a boolean.
> graphic shows only 7 distict shapes (new testament and cinderella are identical)
Am I missing something or is this a case of sloppy editing?
1. A man goes on a journey
2. A stranger comes to town
Do all stories reduce to one of those? Not really, but it's interesting.
"Not really, but it's interesting." is my reaction to most of those. If you're trying to write fiction, they might help. If you're watching a TV show, you might see that the scriptwriter is slavishly following one of those, as @legohead says below.
1. Something must change
2. Change needs to be prevented
Just about every story boils down to one of those concepts, and how the characters respond to the needed/pending change.
If you want to learn more, you might enjoy Joseph Campbell's The Hero with a Thousand Faces: https://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces
In all honesty though, the most enjoyment I get from large-budget movies now is the visual effects. The plot is basically the same shape: all 21 of the Marvel movies have the same basic shape, and that is because that shape sells really well.
Emotional responses to art are predicated on expectations either met or contradicted; more understanding of the structures of a medium leads to more active expectation (especially thanks to the generation of a common language with the artist) which can provide more gratifying depth of emotional response.
A good/bad axis over time doesn't really tell you anything new about the story that you don't already know, and the only information contained in the "shape" is how many times the good/bad axis is crossed (I don't see how Cinderella is more 'step shaped' than 'boy meets girl' stories). Crossing this good/bad axis already has a better concept to describe it while also encapsulating more complex story events: the plot point.
The idea is completely useless in stories with any ambiguity (most good stories), or absurdist, or anti-hero (like Taxi Driver), or conflicting narratives, or where time isn't uni-directional (such as recollections like Citizen Kane) etc.
For those who haven't watched the video, his whole talk is tongue-in-cheek. The flavor of the talk is the same as the flavor of his writing; both worthwhile.
https://en.m.wikipedia.org/wiki/The_Thirty-Six_Dramatic_Situ...
Or 134?
https://en.m.wikipedia.org/wiki/Aarne%E2%80%93Thompson%E2%80...
On the other hand, if you know his categories, it can take away from the enjoyment of films; once you know you're watching a movie of a specific category, it's easy to anticipate the rest of the plot.
The structure of stories is a fascinating topic, from Artistotle's Mythos to Propp's Morphology of the Folktale.
Not that I have the time to take on more projects, but it must be reasonably easy to, say, do a sentiment analysis of the synopses of books and movies, say from IMBD, and generate these curves. I think it would be interesting to do a kind of type analysis on how many unique structures there really are.
Visual character arcs, plotlines, mood, pacing, tension, etc.
But ultimately, on real data, what it boiled down to is "there are only so many general shapes you can plot in 2D." It apparently became a very manual visualization process: the normalization problems (book length, length of good/bad bits, etc.) from different texts swamped any new shapes one could conceivably identify using the method.
This is kind of like the plot of Cars where Lightening has to fix the road of a small town he wrecks. Car in Hole. I personally think I'm better from the experience because I'll be avoiding watching those movies with my kids in the future...
Reductive/deconstructive literary criticism helps highlight novel elements of the subject story. I can't fathom being upset about it, but then again, I didn't watch 'Cars'. Maybe it is a particularly bad movie?
Profound!
There doesn't have to be a "point" for there to be beauty or something to learn from people and their lives and experiences, fictional or not.
*I suppose these numbers would be combinatorically constrained by a function of the number of graphemes/phonemes, and not actually infinite, but still huge.
Vonneguts point is actually the opposite:
> In Hamlet, Shakespeare tells us we don’t know enough about life to know what the good news is and what the bad news is, and we respond to that.