Maybe it's different now, but in the past I associated Unity mobile games with my phone running very hot.
Mobile is the most constrained platform to develop on if you want to actually have an optimized game, especially when supporting most Android devices.
Like, Valheim runs like ass, all things considered. Battletech takes up like 50gb for a game without more than a couple of cutscenes and a camera that sits in the sky, and takes forever to load. Graveyard Keeper -- a PIXEL ART 2d game -- is for some reason made in Unity, and it takes way too long to load a couple of megabytes worth of textures