I’m a big fan of interpreted languages like python and the python like godot script. The power of quickly accomplishing tasks because of their fast and loose nature is great, but as I’ve built up some large repos at work written in pure python, I’m starting to regret the loose typing. Bugs caused by a small loss of data because of implicit type casting have been a source of much wasted time. I’m starting to convert to rigidly typed systems of program just for that peace of mind that any calls I make to an API will not compile because I am not passing the right type. It makes sense to switch to a language like CPP/Rust for big projects like a game.