Game developer gives surprise talk on “Why NFTs are a nightmare”
pcgamer.com
pcgamer.com
"Computationally, like in real life, if you don't trust the people that
you're working with, you have to spend a lot more energy to achieve the
same things," he explains. "If I'm living with you in the same house and
we don't trust each other, I have to, every time before I leave my house,
I hide my valuables... It's so much energy that I have to use just to
exist in a room with you, because I don't trust you."
I've been thinking about this bookhttps://www.amazon.com/SPEED-TRUST-Thing-Changes-Everything/...
which is likely to provoke a lot of eye-rolling but points out the consequences of a "trustless society" will be everything being expensive and slow.
https://www.academia.edu/49924523/The_Role_of_Trustworthines...
Whether we use that word or not, making that distinction would be useful for developers to target the right market, and for players to know what they should expect. When you introduce an equivalence between time playing and money, it is no longer the same product. Imagine a version of chess that allows you to buy pieces mid-game. It defeats the whole purpose of solving a puzzle, overcoming a challenge, and being rewarded by acquiring skill.
Eventually I suspect many game devs will seek decentralized protocols for payments and asset ownership.
The slides (and this talk) are incredible. Well done.