But this result feels a bit anticlimactic in a world where AIs can already beat expert humans at go, six-player poker, Starcraft, ...
But this result feels a bit anticlimactic in a world where AIs can already beat expert humans at go, six-player poker, Starcraft, ...
The "card" game can be viewed as a form of Limit Poker. The bidding in poker is done with secret cards and public bets. In Stratego, you bet with your secret pieces, so it's more like a closed bid auction. But since there are only 10 moveable ranks, the range of bluffs you can pull off is rather limited compared to e.g. No Limit Poker.
Each of the "subgames" in itself are quite tractable for computers. But the numerical product of all public game states times the number of secret information states is humongous. Combine this with the fact that imperfect information game trees don't decompose as nicely as e.g. chess game trees, and computers will also not be able to divide-and-conquer their way out of the numerical complexity with brute force. Whereas humans can come a long way with heuristics.
I haven't checked out the linked paper yet but if they managed to do something from first principles that would still be an interesting development.
Edit: After looking at some games again, the AI also benefits from precise target selection for the phoenix's graviton beam. A human player might take 3 phoenixes and a bunch of stalkers into a fight against an army containing 3 immortals, some sentries, some stalkers, and some zealots, and use graviton beam to pick up some mix of units including units other than immortals. The bot can pick up only the immortals.