That said, I believe that many in the world who say things like 'crypto solves this' have ill intentions and are looking to introduce more bag holders to the world. I think it would help if you explained why you believe this. It would certainly have helped me.
I hope you have a pleasant day man.
I encourage you to look beyond what you've read about crypto.
DRM-free is the only solution.
But the part that actually solves the problem is the digital ownership contract, and there is basically no benefit in this situation from using blockchains.
So "crypto" wouldn't be the solution.
But basically you can solve this with crypto in fashion that
A) Allows you to actually own the game/movie
B) Allows you to redownload it from third parties in case the first party disappears, including incentives for third parties to actually want to serve you the data
C) Allows you to have a reasonable second hand market (such as with physical goods) that both allows you to resell your stuff, and doesn't completely cannibalize the IP owner because people buy the movie second hand for cents and immediately cell it for the same price after watching it. This is done with fees and/or timelocks and/or max transfers.
The existence of some platform (crypto or otherwise) where (a) (b) and (c) are supported is not a solution, since obvious financial incentives and all the historical experience clearly show that Sony (and others) will distribute their content there if and only if that platform can prohibit these things, especially (c).
The key problem is a misalignment of incentives where content producers have a strong desire to distribute things only in a user-hostile way and the market power to do so - it's a market problem, not a tech problem, it is not possible to solve this problem by providing some new user-friendly platform or technology.
My original reddit post explaining all this (it was only focused on games, but something similar could be done to movies) did include the fact that the game developer would indeed have external agreements with distributors/publishers/etc (think steam, gamestop, microsoft store, walmart, amazon, etc) to make all this work.