Looks interesting, thanks! Just curious, any plans for supporting SIMD, similar
to gcc's vector extensions ?
float[<4>] y = { 1, 2, 3, 4 };
float[<4>] z = { 2, 2, 2, -100 };
float[<4>] w = y + z;
It's not completely fleshed out with builtins yet, but will be.