In my estimation, inaction only seems to not be an action, because people are afraid of the idea that they are causally connected with outcomes in which things are killed - they want to avoid tit for tat game theoretic follow on concerns that aren't part of the game definition but might be implied by it. I think for myself, I discount this concern, because I assume policies of mercy are preferred to policies of judgement - the world is so complex and hard and some err isn't just reasonable, but inevitable. Not allowing for mercy in response to harm from decisions seems more likely to trap in tit for tat. So intent ends up mattering to me much more than the outcome when I consider the follow-on games that are implied.
Yes. Alas, we humans ( including myself ) are quite good at not feeling responsible if the issue isn't staring us in the face
A student not doing their homework is an action, correct? That is why their grade is penalized, for not acting.
If someone doesn't turn on the fan in the bathroom during a shower and the walls get moldy, that is an inaction that the person will be blamed for!