Diablo Immortal is bringing in over $1M a day in microtransactions
arstechnica.com
arstechnica.com
You definitely have to suffer if overall the strategic is offering off though, reputation is a long term consideration and blizzard is getting worse and worse with each new release.
I think Europe is starting to legislate these lootboxes games too.
Another reason is that mobile games are considered childish. So admitting to spending money on them has the danger of people considering them childish. At least in their minds.
We are sort of in a transition period where only more veteran gamers experienced the norm of having fixed cost games, whereas now microtransaction based monetization are normalized.
Genshin Impact made 60 millions USD the 1st week, 58% outside of china, so 34 millions in the west! for a totally new IP and a new studio
49 millions for a whole month, is so bad for a mobile game
then once users got to play, backlash started to emerge with the P2W fiasco and journalists had to clarify and follow the users
for a Diablo game it is very bad
Diablo 3: "The game set a new record for "fastest-selling PC game" by selling over 3.5 million copies in the first 24 hours of its release"
Genshin impact released in 2020, 2 years passed and in the West mobile gaming revenue almost doubled (from 115 billions to 164 billions), so there is room to double Genshin's record
If blizzard was smart, it could have set a new record with Immortal; but they failed miserably with their biggest IP
So no, it's not 15%, it's close to 30-40% less if the game was released during the same timeline
https://www.statista.com/outlook/dmo/digital-media/video-gam...
Anyway you seem to believe you know how to release billion dollar games, and you seem unwilling to answer the question I asked you
Good luck
Something more people should do, including you
and it wasn't an opportunity to scold you, i apologies if that is how you felt, it wasn't my intention
it's only just estimated revenue from a 3rd party anyways