So why should I expect this to succeed? Maybe some companies just don't learn from their mistakes and will continue to repeat them.
So why should I expect this to succeed? Maybe some companies just don't learn from their mistakes and will continue to repeat them.
Entered. It exists. I've already clocked dozens of hours on mine.
> which is also another failure waiting to happen.
That remains to be seen.
The real issue isn't the idea of an open console designed to run commercial games. The issue is one of key feature differentiators that might drive consumers to buy one.
Crypto is not one of those differentiators.
Both the Ouya and the Shield suffered from the same problem: Being Android-based, they couldn't directly play PC games. You had to either stream from an existing game rig or stream from the cloud.
The Deck does not have that limitation. It's differentiator is being able to portably run PC games unmodified.
Will that be enough to keep the product around long term? I have no idea. But it's ridiculous to pretend these are all equivalent projects. And it's utterly absurd to draw parallels between those projects and this crypto disaster.
Re-entered. Their previous related product (Steam Machines) was a total failure.
> The real issue isn't the idea of an open console designed to run commercial games. The issue is one of key feature differentiators that might drive consumers to buy one.
As long as DRM is in the system with closed-source components and software, an 'open console' is a myth, marketed to many as a DIY repair and replace utopia, even when Valve discourages from modifying and opening the so-called 'open console' in the first place.
> Both the Ouya and the Shield suffered from the same problem: Being Android-based, they couldn't directly play PC games. You had to either stream from an existing game rig or stream from the cloud.
> The Deck does not have that limitation. It's differentiator is being able to portably run PC games unmodified.
Android is dead in the water and even Steam Machines ran SteamOS (modified Linux distro) and it still failed with the whole device. It doesn't matter. It seems something is eternally wrong with these systems.
The numbers sold are not even publicly shown, which tells me they are already anticipating failure in the long term compared to the mainstream consoles. There is no need to compare since Valve already failed with their previous console; so it is no different to the rest of the failed consoles before it.
Once again, where are the numbers for the total amount of Steam Decks sold? And no, 'reservations' do not count.
"Massive failure" isn't exactly how I'd term that.