Convergence: complete HTML5 game
currantcat.com
currantcat.com
I didn't have a lot of time to finish it, but I wanted to add the sounds a friend of mine did, as well as a logo for the awesome CONSTRUCT the devs mentioned here.
Me & my girl are amazed by the amount of people that played and shared the game - it's nice to see such positive feelings spreading all around!
I want to polish the game a bit more, I fell like the mechanics deserve it! :D
Thanks for making our day even more special!
This is a great game made with our engine, the author has also made it available on the Chrome Web Store: https://chrome.google.com/webstore/detail/lkiiendkaiacnmggpp...
This game of course deserves it's own post as it's greatly executed, and without meaning to steal it's thunder we would love to show you a couple more excellent games made with Construct 2!
Can't Turn it Off http://www.scirra.com/construct2/demos/cant-turn-it-off
Trashoid Attack http://www.scirra.com/construct2/demos/trashoid-attack
We also ran a small competition on our website and there's a bunch more games to look at here: http://www.scirra.com/forum/users-choice-final-poll_topic458...
Anyway it's really promising what is coming out of Construct 2 now, me and my brother (just two of us running Scirra) love playing games like these that get made! We hope to see lots more :D
All games made in Construct 2 are all pure HTML5, not a whiff of Flash in sight!
How do you handle sound? HTML5 sound is still very insufficient for games at the moment in my experience.
http://www.scirra.com/blog/46/more-on-html5-audio-codecs-and...
It's a bit of a minefield and is difficult to manage. MP3 has some strict licensing rules in regards to distributing games so we made a point of avoiding it. What we do is dual encode every sound to .ogg and .m4a, this will cover all browsers/devices. It's not the best solution space wise but it's safe and works pretty well.
We hope browsers make significant upgrades to HTML5 audio at some point! The easy option is to use Flash to handle sounds but we think this is cheating, we're kinda HTML5 purists :)
This particular game seems to be made with Construct2 ( http://www.scirra.com/construct2 ) though - which is a bit more "point-and-clicky" than Impact.
Construct 2 describes itself as "A visual HTML5 game development tool", Impact however is a programming framework. Someone without programming experience wouldn't be able to do much with Impact, but may still be able to make great games with Construct 2.
We're focusing on different target groups and in my book that's great. It's what HTML5 needs to succeed :)
Having the arrow keys move the woman in reverse puts an odd male perspective on it though. This could be fixed by making the arrow keys move in the direction of whichever character is currently right-side-up.
Edit: Having the viewport follow the guy also contributes to this on scrolling levels, and I don't know how to fix it, aside from just having a character select at start.
Edit: In advanced levels you control the girl directly
Hell, I actually read this post to her, and she was just completely confused and annoyed that someone found this a problem.
There's no sexism to be found here. The male just happens to appear on-screen first and that's who you control. I'd struggle to find a single woman that would've even noticed that.
This is kind of ridiculous. Clearly, people are noticing and some of the people who notice might be women.
I noticed because I assumed which ever character was right-side up would be controlled by the arrow keys. I didn't think it was sexist. I thought it was a flaw in the game.
And judging by the name, I'm assuming joeyh is a male, and the only other person to be "bothered" by it is also a male (dgreensp), so my claim isn't exactly baseless.
Besides, this was a game made by a couple. There's outrage where their shouldn't be any. This guy's partner doesn't need to be "liberated from male-dominated control schemes."
The game starts with the male on the bottom, I press right, the and both characters move to their right. When you flip the male to the top, both characters move to their left when you press right. I expect my keyboard movements to directly correspond to both characters from their own perspective.
I already have 50 levels made, most of which are the size of large Super Metroid rooms, and ~60 enemy types. I'm just overwhelmed with work lately and haven't been able to make much progress.
But I agree, this game is a very nice example of how to do it right.
Also try http://www.phoboslab.org/ztype/ or http://playbiolab.com/ :)
[Edit] It doesn't work in firefox, the attribute triggers the permission bar but because it's the wrong mimetype it doesn't actually store anything.
Check it in Tools > Options > Advanced > Network
You'll notice that it has the domain referenced but has 0 bytes stored.
[1] http://www.whatwg.org/specs/web-apps/current-work/multipage/...
Note: flickers madly on Firefox 7.0.1/Windows XP, but works smoothly on Chrome 15.0.874.106 m/Windows XP.
Just saying. It's hard to tell what exactly I see with 8bit sprites! :-)