https://www.theverge.com/2022/2/21/22944335/us-copyright-off...
https://www.theverge.com/2022/2/21/22944335/us-copyright-off...
But "AI art" generally has human involvement of some form, and the standard for that is very low. The specific case of submitting for copyright and claiming that no human input was involved means that the copyright office can take that claim for face value. That doesn't mean AI art generally doesn't qualify for copyright, you just need to "admit to" human involvement of some form. And it's unclear if AI art without human involvement even is a thing.
E.g. if as discussed in the subthread here we are talking about claims of copyright infringement, the first thing the claiment is going to assert is that humans had input into your "AI", and good luck disproving that (especially for the even more specific example here were the people making the claim were involved in building the core of your "AI", so even if you find an argument that your work wasn't human involvement you still need to disprove their claim that their work was!).
The linked decision doesn't even say that. It says an AI can't own its own work. It doesn't say anything about human ownership of works created by a machine.
Given the court ruling I linked earlier OpenAI almost definitely does not have ownership over the output of the AI, which is what they claim.
As for the authors of the training data, they still enjoy the copyrights over the works they created. Images generated by DALL-E only copy the style, something humans are also allowed to do. Anyway, you can't put the toothpaste back in the tube, now we have to live with image and text models. Next year we'll be shocked at video models that can play games, accomplish meaningful office work and also generate long videos.
From the Verge article: "So if someone tried to copyright a similar work by arguing it was a product of their own creativity executed by a machine, the outcome might look different."