The combination of the excellent interrupt responsiveness of the 6502 with a display chip of that caliber is pretty cool. Too bad it wasn't a market success really.
The SNES is also pretty damned amazing (yeah, 65816, but close enough)
The combination of the excellent interrupt responsiveness of the 6502 with a display chip of that caliber is pretty cool. Too bad it wasn't a market success really.
The SNES is also pretty damned amazing (yeah, 65816, but close enough)
(I specifically mean that the NES only had sprites and a single background layer. The Game Boy had an additional 'window' layer for drawing eg status bars, but also capable of doing funky things in eg boss battles. It also got some capabilities built-in that the NES needed extra chips on the cartridge for.)
Looking at what the Game Boy could do, you get the sense that they carefully optimized for the exact specialised capabilities they needed for games at minimal transistor-count cost. Being such a late 8-bit system helped a lot with that.