Rare video games collection heist
vanityfair.com
vanityfair.com
I'm geniously wondering (but not too hard I admit) what part about theses stories of 'million dollar videogame cardridges' are trues and wich are urban legend.
There were multiple alleged scam story about this 'milieu' and stories about crazy prices were indeed fake (or more exactly PR for derivated product like 'expertise' and 'unusual placement and money laundering friendly').
But I wonder if there is really a market of people exchanging game copy for really high amount with 5 or more digits. (no doubt for dedicated fans, I know a few, but event if they pay hight sum we are still in the 3-4 digits sums and often a lot of time, it stays a hobby).
People passionated about a specic game, willing to pay hundreds of dollar for a legit cartridge and nostalgia kick not doubt.
People willing to spend thousands of dollar on an occasional project of making a restoration of an old arcade cabinet, not doubt (it's a nice tinkering hobby, but the hobby part is probably the most important, not the result).
But "numerous insanely rich and anonymous peoples willing to spend millions on black market with shady people to buy stolen video game cartridge" I doubt ^^
I mean it's based on :
- video game are a popular subject
- some people like to collect things for disproportionate money values (it's even a 'nerd' cliché)
- some rare art collectible like famous painting can be worth hundred of thousands or even millions
- everyone dream of a small item you can store and sells with an increased value just by waiting
But an old video game cartridge is not a piece of art, it's a cheap industrial produced thing.
I'm curious if there are really people investing in theses for company grade amounts of money.
This happens in the NFT world, too. Auction an item then anonymously bid it up to millions with multiple fake buyer accounts (winning the auction). The only money you lose is the money paid to the auction house in fees. But you’ve now established a new price point for the cartridge or NFT.
https://arstechnica.com/gaming/2022/06/inside-the-100k-forge...
That I found 'fun' (sorry for the victims) is the amount of storytelling around theses items, it seems there is a lot of roleplaying, storycrafting and even work to create fake old legit copies.
For example this expose:
https://www.youtube.com/watch?v=rvLFEh7V18A
But I think it's fair to say that the people who are paying these prices are not interested in gaming per se, instead seeing their purchases as investments - after all the prices keep going up, and their grades are "the best". What could go wrong? (Ignoring the fact that millions of cartridges exist, of course.)
They may say “investment” to make their expensive hobby seem more acceptable to the judgmental parts of society.
Though perhaps it is like Beanie Babies: people are truly fooled into thinking they’re making an investment.
I think at a certain price, collectors and investors wouldn't play the game though - it could reduce the value to either of them. Gamers also don't necessarily care about the condition of games (scratches on the label), having the box and manual, etc. The price difference between loose carts and CIB games, games with matching serials to the box (if applicable) reflects this. Hell, I've seen just a Super Grafx BOX go for a few hundred - but that is a worthwhile investment if you're trying to resell your SUper Grafx, and some collectors need it to completed their collection.
https://www.wired.com/story/video-game-stocks-vintage-games-...
Someone announcing his pending retirement at a dinner party, and how he was now going to live off his 'investments'. A display cabinet of beanie babies.
https://www.wbur.org/hereandnow/2015/03/02/beanie-baby-bubbl...
> with the ‘wand’ error on p. 53 and the misspelling of ‘Philosopher’s’ on the lower board.
https://www.christies.com/en/lot/lot-rowling-j-k-b-1965-6382...
There is absolutely fraudulent pricing in the collectors market. But it does calcify in people's minds to cause real transactions. Insurance values for your illiquid possession because they're based around a fraudulent but highly publicized price elsewhere, a charitable donation of an illiquid asset and tax deduction being based around a fraudulent but highly publicized transaction elsewhere. Of course, all currently unknown as fraudulent at the time, and unproven to be fraudulent, and by completely different people in the transaction.
The other thing to help you make a rounded opinion is looking at price distortions across all niche collectors markets. Delaware license plates went absolutely wild in pricing over the past several years, just like some trading cards, just like some video game cartridges, just like non fungible tokens. So its almost unproductive to put too much scrutiny on any specific market.
Yes, there is fraudulent pricing, yes, it affects how people do real transactions that also happen. Pricing is based on prior pricing, not based on whether there exist anyone sitting around willing to pay it.
The last prior price exists indefinitely at a volume of 0, until someone negotiates something different.
In some opaque markets based on magic, like at fine art galleries, they manipulate prices slowly upwards by using their market position to resist negotiation pressure and simply saying what the price is, and guilt tripping any buyer into saying "surely your interest in this piece is exclusively because you love the piece, it should bring you joy, market dynamics? hogwash!". with the only variable being if some collector or estate floods the market with a specific artist's work, which rarely happens so they don't need to adjust.
I worked at a pawn shop for 4 years and I learned a valuable lesson in this regard. Collectibles are never worth what they say they are because most people don't want them, and the people who do want them never want to pay full price.
To quote an old adage: a bird in the hand is worth two in the bush. The bird in the hand being liquid currency, the two in the bush being a hypothetical valuation of a collectible sitting on your shelf.
There are extraordinarily few collectibles that you can throw online and instantly get a full value bid on. Unfortunately old video games is not one of them.
If there's not a market, you can try to create one. Especially if you have a good collection yourself. Hype stuff up on YouTube, talk about it collector forums, drive bids up high on eBay and all of a sudden, you've reset the market. I know it's not that easy, but it's a hustle.
Now that these collectibles are expensive, and talked about as such in mainstream media (like, I don't know, Vanity Fair) so everyone knows they're expensive, all of a sudden they are a status symbol, like a Jackson Pollock or diamond ring.
The story says the collector described his collection as an "archive". This flies in the face of actual archival efforts like The Internet Archive, which persist digital copies of old games and make them available to the public when possible. Having a large collection of rare games in pristine condition in locked cases in your vault is not archival, it's hoarding at worst and financial speculation at best.
> He’d had a kind of philanthropic hubris as an owner and collector, someone who never gave a second thought to keeping his legendary game collection a secret. He’d gladly let YouTubers film in the back; he would even open the safe back there and show them, item by item, his Louvre. Other collectors had rare games, sure, but in the back room of his store, and especially in the safe, he was proud to own 10,000 of what he described as “cherry” copies—his preferred term for virgin condition.
and again...
> And though the value of retro games had exploded in the past few years, he’d never been concerned about the safety of the thousands of games from his legendary collection—some of the most valuable video games on earth.
and yet again...
> Though the vault door didn’t work then and was mainly for show, that anything behind it could be, would be, stolen seemed unimaginable.
It is repeated time and time again that these items are valuable, that the collector was keenly aware that they are extremely valuable, and yet he also repeatedly seemed to refuse to acknowledge that you need to take steps to protect valuables, and the more valuable something is the more steps you need to take to protect it.
I don't want to 'victim blame', suffering a burglary is a horrible experience, but it is one compounded by foolhardiness.
Until you've had your bike stolen (or known people who have), you just can't imagine it happening with clarity.
Therefore I don't really think it's cognitive dissonance as much as lack of imagination.
Dissonance would be if there were break-in attempts that he ignored. Or if he got threats and did nothing.
He didn't actually have concrete reason to believe that he was a target.
It's _very_ common for cyclists to use bike locks even if they personally haven't suffered a bike theft.
And then they learn that cable locks do not work.
If cycling is to be a significant part of the future of transport, we need to solve bike theft.
At the time my backups were all sitting next to my computer, encrypted but physically present. That day I started to appreciate the value of offsite backups for personal data and adjusted my strategy
Stored that collection in an area anyone could locate with a google search.
Did not have agreed value insurance for the collectable games, likely because he was worried about documenting the collection to avoid taxes.
The vault/safe were non-functional.
There were no interior or exterior video cameras.
Considered collectable items his "retirement plan" (again, avoiding taxes would be my guess.)
Absolutely insane. At least he seems to have landed on his feet - he's now employed as a video game grader by CGC.
The other thing that is insane is that over and over the other video game store owners strongly suspected or knew what was going on, had had opportunities to call police, and plenty of ability to stall the thieves. One of several examples:
> Again, Jackson declined to provide any ID. While Young pretended to look up prices—he had no intention of purchasing any of the games—he told a colleague to take a picture of Jackson’s license plate. Young remembered reading about Trade-N-Games, and he called Brassard.
Oh. My. God.
Call. The. FUCKING. POLICE. In many states you don't even have to call - you can text, so it just looks like you're fucking around on your cell phone.
I imagine it’d be pretty easy to have a camera identify cards with OCR being what it is today but then you have to go about laying out every single card which is labor intensive.
I would just love some automatic way to have my cards automatically registered in a database. Then it becomes incredibly easy to quantify the worth of a collection and identify which cards are actually worth the time to sell (anything over $5, $10, etc.).
https://www.hackster.io/chev-eldrid/trading-card-inventory-t...
Buon appetito!
2) Most “safes” are not actual safes but “residential security containers.” A real safe will be UL rated and one this size (guessing it was large, didn’t see any pictures) weigh in the thousands of pounds.
I expect a statistically significant bump in stolen guns hitting the streets directly attributable to CA DOJ's incompetence.
These aren't currency/jewelry-grade safes with relocking plates and the like. They're thin metal that's just about good enough to keep a child out and that's it.
Re: someone with a gun — just wait until the person goes to work. Many burglaries happen in the middle of the day (like the one my family experienced).
A gun is a pretty terrible means to prevent burglary too. Unless you’re gonna make it really publically clear that you’re a gun nut, it does nothing to act as a deterrent to potential burglars. A simple security system or a dog is often plenty. Conditioned on you being burgled anyway, the probability that you can safely get your gun and load it and defend yourself is pretty abysmal for most means of safe storage. Most burglaries are also just someone getting in, grabbing a handful of crap and leaving. A safe is typically a pretty good defense against this tbh.
Speaking as a gun owner and someone who has been burgled.
For example, if what you have moves into hundreds of millions of dollars (not the case here) then any safe is no longer sufficient, you need to move to a vault and armed guards.
Personally I don’t think I’d collect and not play these games, I like using my things for what they are for and I think the regular use enhances the value, but still I empathize with the store owner.
I don't know if you had the money and can't think of what to buy next, you end up collecting these insanely expensive nintendo cartridges that you don't even know will work.
The FPGA and CD emulator hardware that lets you run games off SD card seems to have put some liquidity suppression. However, there is a novelty to owning the complete game box, complete with mint condition manuals and covers, so there will always be demand for that.
Not a good spot for the owner to be in.
But I didn't get the impression that the thief here really knew what he was after - he seemed to do a really poor job pawning the stolen goods (and settled for a lowball figure in some cases for games that were worth much more).
To me it seems like a boring robbery - they went after the safe because those typically contain valuables (in this case it also contained cash and precious metals). I'm not sure he ever realized the value of the games he'd stolen.
Someone might buy it for 5 dollars.
https://gothamist.com/arts-entertainment/video-banksy-set-up...
He did a work for "The Outlaws" show. If you're OK with spoilers: