For what it’s worth I also remember hearing that the Jaguar was incredibly buggy. If they had more time they probably could have corrected that so developers didn’t have to worry about it.
The main problem my team had is that all 4 primary chips in the jaguar shared the same bus, so you'd write code for one chip, but then it would run at <50% the previous speed once it was "in production" with code running on the other chips
Ooh this is interesting! Which team was this? Care to share any more information on developing Jaguar games?