ROS – Robot Operating System
ros.org
ros.org
There are so many huge companies with massive robotics projects nowadays (i.e. warehouse robotics, self driving cars, etc) that I'd love to see the lessons learned there put into a next-generation open-source system. I know from experience that the stuff these companies have internally feels like a step-function improvement. Unfortunately I don't know how to get something like that off the ground.
I don't know automation vendors that sell devices with ROS-support out of the box. With the use of Python it must be hard to get ROS safety-certified.
OPC UA is like a merge of ROS (channels for PubSub communication) and "CORBA done right" (an object-model that can be transparently interacted with over the network).
Full transparency, I maintain open62541, an open source implementation of OPC UA.
open62541 is really nice though, thank you for your work.
I do find any comparison of ROS and OPC UA a bit weird though, but that maybe depends a little on your use case, especially if not strictly talking about what you mentioned.
We just published a new paper on ROS 2 in Science Robotics that demonstrates ROS's use on land, sea, air, space, and industry (the link below should take you to the open publication).
https://www.openrobotics.org/blog/2022/5/12/science-robotics...
I’m trying to launch a ROS alternative called Mech (github.com/mech-lang). Would be interested to hear what you find lacking in ROS.
Also, despite the lack of official support, I've found ROS noetic to work with even c++20. Granted my use cases might have been much simpler, but I haven't found that to be an issue.
The cheapest robot out of the box is 600 euros, which is not cheap. Then you could try to build one yourself which is doable but requires time and could be a project in itself.
And I cannot find a standard DIY robot platform with a well explained tutorial. Maybe there is market for one of those kits?
I would guess that most University robotics labs are running ROS (based on robotics publications).
Has that kept up with The Cutting Edge of simulation? Especially things like simulated limbs, friction coefficients, just overall physical realism? Is it being used by the Deep learning crowd when they simulate embodiment? also, has there been any interest in recent work on transference from simulation to the real world?