I think it’s possible to weave socialization and accumulated progress into the gaming experience and have it be a fully enriching hobby. But many (most?) single player experiences are just a pastime for me, as you say.
I think it’s possible to weave socialization and accumulated progress into the gaming experience and have it be a fully enriching hobby. But many (most?) single player experiences are just a pastime for me, as you say.
Many games turn into jobs. The sense of fun degrades over time, and the self recriminations aren’t baseless.
He even admits it is theoretically possible to do it differently, but also observed people not doing it differently in practice.
For example, playing a game, or browsing youtube, or scrolling through social media, or reading the news, or even browsing HN for that matter you may think of as something you do to relax. It could be, however, that actually, doing some woodwork, or practicing a musical instrument, or learning a language, or going for a walk in nature, empirically recharges you a lot better, and you actually enjoy the days when you get to do these activities a lot more - and it makes your time outside those activities more enjoyable too.
These are just examples, it may not work for you in the same way, and all of these activities can be done in 'recharging' and 'non-recharging' ways perhaps. The important thing here is that what you think recharges you and what empirically actually recharges you may be very different things.
When I realized I needed a change I latched onto the fact that most people wouldn’t understand my excitement for an accomplishment in a video game, it wasn’t something I could bond with people over. But if I stopped fucking around and put that energy into programming, I could have accomplishments people understood (that turned out to only be only partly true. I still have programming accomplishments that my peers and communities don’t understand).
Bonding over games has shifted a bit since then. I know a hard of hearing kid who socializes online because conference calls make everyone have the same problem: differentiating two speakers is difficult. Everything sounds like hearing aids sound.
But it’s still easier for people to comment on my garden than whether I have finished the Thieves guild or stormcloak quest line in Skyrim, as an elf.
By this measure reading books would also just be a pastime? I see gaming more like an interactive story (especially singleplayer).
I see multiplayer experiences as just a past time, and singleplayer experiences the one that can have a meaning and are valuable by themselves.
I think the key point here is what singleplayer games are we talking about, because the offer is more varied than ever.