This adds another layer of difficulty, depending on how comfortable you are with Java and the language of your choice, but it was the way that worked better for me. I truly felt that I created a language, not just copied some code.
It also helps to have a practical application that you're working towards - I was in the process of building a game server in Node and wanted a way to modify the state at runtime, so I used this book to build an embedded language for debug builds.
In my case, I chose to use C++ (more specifically, C++20 under GCC 11) with minimal external dependencies (currently just Boost for memory mapped IO and fmt). I'm working on the second part of the book now (only just getting started, really). My tree-walking interpreter works, but does have some limitations (I currently leak memory in a few locations, such as closures, due to reference-counting cycles).
I've had a few gotchas following along this way, but it's been entirely due to my choices.
One thing I'd highly recommend doing: setup tests to validate your code immediately! I don't have anything fancy setup, but basically what I have is mechanisms to hand a script to my interpreter and capture stdout/stderr. It's not the best level of testing, for sure, but it does allow me to basically place the lox snippets from the book into a reproducible framework to make sure my interpreter is doing what's expected. I also added tracing/memory dump facilities to my tree-walker to facilitate debugging as well (the byte-code interpreter builds this in from the start, so I've not deviated in that aspect, yet).
I'm really enjoying the book. It's definitely created a spark in me I've not felt in quite a while.
I did go the ID route instead of pointers, because I didn't like the idea of shotgunning the heap with my AST, so I put the actual statements/expressions in vectors and everything else uses indices inside opaque ID types.
For fun, I did also start on doing compiler for part 2 based on the AST from part 1, though as I say, I didn't get far. I got distracted with a static, stack-based, natively compiled language instead.
I used the book by translating the code into my favorite programming languages and heavily played around with different approaches, which is way more time consuming but I don't think it is necessary at all.
I think if you are already a seasoned programmer you might find it even useful to just read the book and the code without doing much of coding at all. Given that you are good at understanding code without executing it.
Then I did it again with a different destination language design, and had to reference the book less.
Whenever I end up writing an interpreter for a third time, I'll probably be able to do it without referencing Crafting Interpreters at all, if I had to. But I expect I'll still check the book before doing certain fiddly parts of the parser.
Then I would try to implement it on my own without reading, having Chapter 3, the language specs, open in a different tab for reference. I chose Java because (1) I wasn't very familiar with it, and (2) I wanted the option to use their code snippets.
My goal is to pass all of the edge test cases the book mentions. So finally I would read the chapter and take some notes on the different design choices and test cases I missed. The reading is quite fast once you've already implemented because you know what to look for.
it worked well for me.
i think this book along w/ spivak's calculus is probably tied for position #1 in technical book that i found most enjoyable and had the biggest influence on me. cannot recommend it enough.
edit: i should mention if i got stuck i went back to reading the book! the point was, "read to understand, try to implement, if understanding not there, repeat". rather than just typing directly out.