Maybe when I can get a headset that offers onboard focus-adjustment and some kind of omnidirectional treadmill I'll sink another thousand dollars into VR but until then I am done.
Maybe when I can get a headset that offers onboard focus-adjustment and some kind of omnidirectional treadmill I'll sink another thousand dollars into VR but until then I am done.
One day it'll end up consolidated into some equivalent of Windows/Mac/Linux, probably categorised into the same sort of "business/professionals", "artists/creatives", and "geeks/tinkerers" approximate major demographics.
If you need some hints about which platform(s) will "win", keep an eye on what I buy. And avoid them. I have a GearVR/S6Edge - on a shelf with my Apple Newton, Sinclair ZX80, and Betamax video recorder. I think perhaps my only technology win is the turntable I bought in 1985 and still use...
I suspect I'm a fellow harbinger. I thought Apple was cool in the 90s and that Microsoft was on to something in the 00s-early 10s (including Win8/Phone), so I'm at least a solid 5+ years off (or, as a positive spin, simply much too early).
[1] https://boingboing.net/2019/12/03/harbringer-of-doom.html)
But:
> Harbinger households tend to be white, suburban and headed by older, less-educated single parents.
Ouch...
> I thought Apple was cool in the 90s and that Microsoft was on to something in the 00s
It's not on my shelf of bad decisions anymore, but in '95 I though I was making the best possible purchase when I bought a Mac 6100 DOS Compatible... A Mac with a daughterboard that had a 486DX2 which ran MS-DOS and Windows 3.1 and later Win95. (I paid $1200AUD for 3 8MB SIMMs for that, so the DOS board didn't;t have to share RAM with the Mac...)
Bad at picking products and life partners.
I remember it was great for emulation of SNES and GBA games because of its physical keyboard.
> The Motorola Droid on Verizon is the first device to feature Google Maps Navigation. It’s a completely free service that offers 3D maps with voice guided turn-by-turn directions. The VZ Navigator available on most Verizon Wireless phones costs an additional $10 a month for use. A decent turn-by-turn direction App on the iPhone sells for a one time fee of nearly $80-$100. On the other hand Google Maps Navigation is entire free and is offers a lot more.
They are shipping soon after many delays.
And they still are. I hate virtual keyboards, it's just a terrible experience. It requires a lot of attention, has low accuracy and features like swipe are too unreliable that I find them useful in the long run.
I just don't like being slowed down by a clever feature not working as expected and so for me a physical keyboard simply cannot be replaced. It always feels like a fragile crutch otherwise.
Sure it's got mechanical parts but reliable switches are not rocket science. Now analog sticks are a different story apparently.
I mean you're not wrong. They're just sl8ghtly more expensive
ps. I like a lot Cory Doctorow's articles; also Boing Boing was among my favorite sites in the early 2k; I'm saddened to see what it has become today: mostly a shop for overpriced crap. Suffice to say that after noticing my account was terminated during my long hospitalization in late 2020 with no warnings given, I didn't create another and removed the site from my bookmarks.
That's what "normal people" means.
Plus it will probably break if you get a hair stuck in it or accelerate at over 0.1g, and everyone will blame the user for wearing it wrong when it happens.
Nobody ever asked for disruption... that's why it's called disruption. But it turns out that VR never really disrupted games anyways. It just created a new category. Most people don't care about VR and have just continued playing normal games that are already expensive enough. VR has just added to the pie, not taken a slice.
With VR and multiplayer it’s opened an entirely new world of immersive and emergent gameplay. I’ve had more fun playing silly custom maps in Pavlov than I’ve had in decades of traditional gaming.
I wouldn’t call VR a disruptor so much as a replacement for current displays and an addition of a new form of human interface device. People will probably still play pancake games in 10 years time using a keyboard and mouse or a game controller but they’ll be wearing a headset so they can have their game displayed at whatever size and fov they find optimal. There will also be a huge number of VR games and gamers and probably also a lot of mixed games where you can play in either VR or on a (virtual) screen.
Someday VR will be there. It's not physically impossible. Supersonic passenger travel will never be efficient because aerodynamic drag exists. VR just needs a few generations of slimming down the hardware, innovating on control input, and streamlining the software. In 20 years we'll probably be in a place where eyeglass form factor full FOV AR/VR is a thing.
I still think that while VR wont get mainstream, AR will deffinitely do.
Exactly, we are still in early days for VR. Many of the annoying things will get better.
And back then we had Moore's Law on our side.
So truly mainstream VR might be 20+ years from now.
But I only use my VR system for fitness, and only a few fitness oriented or active apps. It is the killer but only VR app for me.
I don't think the Go was a very good product. Facebook was right to double/triple down on the Quest, but that does leave early adopters a bit in a mess with outdated hardware (although I'm on my third quest system already).
It's similar to the feeling I get when I'm coding and in the flow: time stops, and I can't think of anything else. And this is coming from someone who always hated exercise, so it has been a pretty fantastic experience so far (~1 year). But YMMV.
ps: if interested, I have 4 free guest passes (it gives you 30 days free trial, instead of the normal 7). Email in my profile.
pps: strongly recommend Quest2 with extended battery (or counterweight [2]), so the weight is more evenly distributed in your head. I had some neck pain at first, until I replaced by the elite strap with extra battery.
- sweaty and nasty as hell on the headset - no substitute for a proper gym or run or swim, there only so much stuff you can do on the ground or punching the air, jogging on the spot - conditions you to only be active in VR, which coddles you in an environment that does not mirror real world applications of your body
Im happy to be debunked but those are my impressions. I’m very fit, frequently go to my nearby boxing gym, i just couldn’t see myself doing this
FWIW, sweat is solved problem; there's plenty of silicone covers [1], sweat bands, etc. And the parent also mentioned of wearing glasses, but prescription lenses are widely available (I use these ones [3]).
I'm just puzzled by your comment of "doesn't mirror real world applications of your body"; as if boxing, squats and cardio in general weren't "real world" :)
[1] https://us.vrcover.com/collections/silicone-covers
[2] https://www.facebook.com/groups/getsupernatural/
[3] https://www.framesdirect.com/virtuclear-lens-inserts-for-ocu...
It depends, a bit, what your fitness goals are.
If you're doing squats because you want to be able to lift 100 lbs boxes confidently, or boxing because you want to fistfight in the real world, you might be limited by the fact VR can't provide resistance; detect if you're putting enough force in; or punch back.
On the other hand, if you're looking to get your heart and lungs going, burn some calories, and generally compensate for the fact you've been sitting at a desk all day? Anything from ballet to bodybuilding will do, including VR exercise.
It basically looks like simple movements repeated over and over. Because all you have is 2 controllers. There’s no way to add complexity or load because that would just be dangerous if you can’t see your surroundings.
In practice, moving around is not a problem, provided you have some minimal space around you (they recommend a 7ft diameter circle). I use their workout mat [1], which is perfect to give you a sense of where you are in the room at all times. I've also successfully used for exercise in hotel rooms when travelling (a bit more challenging, depending on the layout).
[1] https://shop.getsupernatural.com/products/vr-workout-mat
Definitely don't do this in your living room with your three year old toddler around (as I learned very quickly :) ).
You have to add your own load (or "weight") to your movements, it won't work if you are just out to win the game with minimal energy expenditure (which the software won't really penalize you for).
It's worth asking what your goal is though. If it's only to burn calories, what matters is a mix of intensity and how long you do the activity. Walking for two hours burns more calories than running for 10 minutes. So through that lens, a game that has you moving only a bit, but that you will play for an hour, is a pretty good idea.
If you don't have that much time, or your goal is more health-focused in that you want to get your heart rate up, there are definitely games that make that happen. A boxing game is considered the gold standard, but there are other games that definitely make me sweat.
All in all, it's an activity I enjoy doing, and that I can do every day without leaving the house, which for my specific situation is exactly what I needed.
It isn't that bad with the silicon wrap around the eye piece. Keeping your headset clean is a simple wipe down after each session.
> there only so much stuff you can do on the ground or punching the air, jogging on the spot
The "game" aspect allows for long sessions of punching things in the air, dunking, and some knee movements (no running in place yet). You also have to psychologically charge your punches or your slashes to add weight to them (otherwise you aren't getting much out of it).
> which coddles you in an environment that does not mirror real world applications of your body
Real world application of my body is programming 8 hours a day. I'll take an hour of shadow boxing a day even if I won't be able to apply it at work (thankfully).
You really do have to give it a serious try though. If you aren't enthusiastic about it, it probably won't work for you, and even if you want to try it, it doesn't guarantee that it will work for you.
Expect to have sore shoulders/back after throwing a few thousand air punches as hard as you can.
But honestly, it's not real boxing it's a boxing themed cardio exercise. At a purported 10-15 calories a minute it seems like a pretty good cardio workout as well.
Compare it to the PDAs (e.g., Palm Pilot) of the late 90s early 2000s. They were cool, but hard to use. Though they were popular, they were far from mainstream. Then the iPhone came out, and a few years later everybody had a computer in their pocket. VR sorely needs a similar disruption.
I don't know which thing will work out and which won't, but people telling you why they won't or will never use it is not that meaningful to me. I have seen too many things in my life that people say they will never use become quite common. I have always had my best successes on new technologies so I am always rooting for people trying to create new hardware.
FWIW I love my Quest 2 and use it every day. Your mileage will vary.
When I say it it didn't need a case, I dropped that phone many times, and the screen never cracked due to the metal rim. In the end as os update bricked it. Went to an s8 which was slippery as could be, with its glass back. Cracked both sides and short order, and from there on out I've needed a bulky case to wrap my delicate flower of a phone.. Damn.
I'd happily buy one again if it had modern specs.
In my opinion it already is. I have an OQ2 and play whatever the golf simulator is, and a sailboat simulator in it all the time, but it's exactly the type of quick, 2-3 minute sessions that used to be mobile games or tiktok. From lifting my laptop off of my laptop to starting a race in the sailboat game takes less than a minute, and almost all of that is just load times on the game.
(The sailing game is marineverse, btw. Lots of fun when its 115 degrees out in Phoenix and too hot to go on real water)
I don't, wife does, it's always a production for her.
As for the Ready Player One experience. There is a different issue to be addressed and that is the finite experience offered by modern day "games." Taking a look at Diablo Immortal and it should be clear of what little runway there is to live your life in VR. Experiences extended by lootboxes.
Even games that don't use that mechanism are bloated through artificial grinds. Economy resets and just lack of budget for story outside of 80hrs. Why even sink the development time in if you have the former to fuel profit margins?
There's a lot more to be said inside the scope of what XR is and how it will impact. And its not just comfort or accessibility preventing adoption. There is no killer app and it's the same with crypto. But that's more to do with the current limits of concepts we have relied on to get to this point.
The problem is that you want different levels of simulation at different times so developers just pick the easiest one to implement that is still fun. If there is an MMORPG you might want the ability to simulate actual cooking but at some point it becomes a grind and you just want to press a button instead of repeating the same recipe over and over again.
I have a headset I bought a few years ago (PSVR), and while it’s easy enough to set up, I don’t want to rearrange my living room every time I use it.
I think you're missing what I'm saying: while I have space, the space I have requires some effort to make VR-ready. Wireless is interesting (I can use it in my backyard, for example), but that comes with its own set of caveats.
The minute, enterprises use VR to improve productivity, everyone will switch to VR.
I'm always astounded by the lack of imagination from smart people that they get so fixated on small things while completely missing the bigger picture.
That's how you end up with Grammar Nazis, REST Nazis, TDD Nazis, Security Nazis, Code Format Nazis.
Make no mistake, society needs people who are obsessed or paranoid about little things, but they aren't the ones you look up to or go to for next generation advances.
So, as usual I'll take any HN future prediction with grain of salt and stick to people who have created Trillion $ companies or built products used by Billions.
But when you create a digital twin for traingin, VR or AR, it will be easier to teach a robot to do that job without any human. It might be that VR/AR is a short intermediate step, but robots are the future.
And i' still waiting for the master skill application. Were is it? What is it? Why does the lizard talk about tech stuff in his video only and not about what you will do with it? Guess why?
But i think it will end up like 3d printing: Fun and niche for nerds and the professional versions are better and more expensive and only yused for their usecases.
And even then, not so many people care about being productive or to master new skills.
When I say skills you are limiting your imagination drudge-work skills. Skills could also be Tennis, Dancing, Sex, Golf.
Productivity could also be fixing your car, bikes, plumbing.
VR is one of the few technologies which both lazy and active people can benefit.
Unless you put yourself in the category of a neck-beard who doesn't like moving from your lazy-boy and also don't like porn, the category of people who won't benefit from real-life VR is very tiny.
Once something benefits them, People will jump through all kinds of hoops to get them
I think tech bros are way overestimating the interest of people in general. Nobody's going to train for sex or sport in VR, it lacks 90% of the experience.
People want to live real world thing, not evolve in a virtual world alone with appendices that barely mimic real life sensations.
A $300 VR headset has none of those barriers and is open to millions of developers and can constantly iterate.
Understand the difference and you'll become a better investor.
Else you are just falling for the Availability Heuristic Fallacy
That being said, body tracking is what made the platform click for me. Hanging out with friends from all over the world in an immersive space feels like the future.
I'm a huge VR nerd, I love collecting headsets and playing with new ways to display visuals. But I've never thought it would be a mainstream product, because of exactly what you said: you have to strap something to your head
It really isn't that immersive. Once you are into the game or story it doesn't matter whether you are reading a book, watching a TV or viewing it through VR. You get immersed regardless
My main interest in VR is playing with the idea of replacing my monitors for coding, graphic design and 3D modelling. 3D modelling in VR is already very good and better than a screen due to the hand-tracking and being able to easily manipulate directly in 3D space (not the immersive display, so much)
its unlocked, but all the new proprietary VR apps are not going to be backwards compatible with it.
(not to drag it too much, I hope to be working on the open source side of the metaverse, but I think OP has a point about forward compatibility, there's very little reason to throw down good money for another headset with a limited lifespan, we're still in that early adoption / fast trash phase)
The Go existing at all was probably a mistake. It was a good test bed but it was always headed for immediate deprecation, it could’ve just stayed in the lab.
But I will admit that even though each time I take off the dust from my Quest I am wowed at the experience,
... each time I take off the headset I shrug and I'm like "cool".
Maybe we just need to come to grips with the fact that _as an entertainment or work_ device, it's friggin awesome - and as far as "reality" goes, it's pointless.
Now of course if it came to a point where you don't want to remove the headset.. but thankfully personally I don't have any worries.
A funny philosophical thought.. you reproduce the sense of smell, taste .. etc... Then people will be like, "umm, it's just like my real life now.. what is the point?" Other than being "transported" (for fake) and experience another place.
I think that's the main misconception with VR. There is the dream of "living another life". But it's just entertainment.
edit: I should also add that despite promising stories in the media, the ability of VR to heal trauma, to heal our nervous system, to make us better people... is still very much up in the air.. and as I am healing trauma myself I can see how VR could just as well unbalance the nervous system. I mean you're already seeing how "novelty" messes us up in social media (inifinite scroll etc)... why should we expect VR to make everything betteR?
The other issue is even if people are open to the VR device itself, I think you absolutely have to nail the experience for them the first time or else people will treat it like a fad and then never give it a go again. You don’t have a second chance to make a good impression.
These things were all essentially experiments, or at best a little taster of VR for those not ready to invest in serious (PC-based) VR. Decent VR needs a truckload of GPU power, and these early attempts to use phone hardware for VR were never going to be much good.
Making it indistinguishable from real life should be easy then.
Hooking up a Quest 2 to Steam works well and it means that you have a platform that will support numerous headsets.
Where that leaves Meta though is an interesting question.
New equipment may be too expensive and novel for home purchases, but an arcade could invest in those fancy omnidirectional treadmill and VR gloves.
The demand is there. People pay $30+ for a spin class, why not VR lightsaber zumba?
Video games in the 80s and movies started off in commercial locations before becoming cheap enough for home use. I'm not sure why VR hasn't followed their model. I've assumed it was because the tech isn't there yet.
Believe it or not but a lot of people go to group sport to be surrounded by people, not to be alone in a virtual world.
Their drivers caused what has probably been the only windows bluescreens I've seen in a decade.
Then because they can't provide individual downloadable versions (or for that matter even recover them from their build artifacts, per support) anytime something breaks following an update your SOL until they fix it, if ever. (this is part of a larger dark pattern of creating "installers" that actually are only downloaders that download whatever version is current and install it without saving the downloaded image).
I'm in the situation where about a year and a half ago they pushed an update which broke my setup, and they can't seem to fix it, nor are they apparently motivated. The solution is basically buy a new computer/reinstall the OS/whatever and see if that fixes it. I'm not the only one, reddit is full of people having various problems like this, and some have even gone so far as to create restore point style scripts for saving/restoring the install.
Their USB drivers have been trash, or they have some requirement that isn't clear, which means that its a game of plugging in the headset and sensors into random USB ports until it decides everything is going to work (maybe).
I could go on, but their software people obviously aren't up to the task of providing kernel mode code, or debugging problems in the field.
Funny bit, one of their recruiters poped me an email shortly after I gave up on their software/support teams actually being capable of fixing things. Right into the trash it went, I can't imagine working for a dev shop that can't even recover older versions of their build artifacts to do a/b testing.
Right now its just in the category of "never give meta/etc money for anything because they will f$*k you and never blink" I don't do bus with google, and I won't do bus with facebook, they are just to big to notice when they squash people like me.
Until VR headsets are as light and unobtrusive as ordinary glasses, VR will remain niche.
Honestly, I kind of suspect it's this decade's 3D TV; enormous hype, quickly followed by the whole industry pretending they were never involved in it.
AR is the real deal for the immediate future. AR has direct applications in a lot of environments.
To put it shortly, AR is something that will be truly useful within the next 5-10 years, VR is something will be truly useful within the next 20-25 years.
Once we get the tech to actually put it into glasses properly, it will be ubiquitous.
Google Glass failed because the tech wasn't there yet, smart glasses need to look like regular glasses. Once they do, then of course everyone will want it. For anyone willing to wear glasses, smart glasses are basically the smartphone killer (or enhancer).
VR is the odd one out for mass-market consumer products. Flight simulators and the like don't cut it as "mass-market".
In that time they’ve debatably eclipsed the entire VR headset industry units sold over the past decade - about 10 million mostly PSVR, but some Samsung, Vive and Valve.
The PS5 has sold 20 million, for reference.
I think it's complicated.
First of all, I don't really know a lot of people talking about and using VR. So the first thing would be to check real adoption. There are a ton of famous products that were purchased in large quantities and then only collected dust.
PS5 for sure doesn't suffer from that. Quest 2... the jury might still be out.
The second thing is, PS5 is famous by being hamstrung by supply issues. PS4 sold almost 120 million units, and for sure it wasn't abandoned in some corner of the house.
The third thing would be the ecosystem. Number of titles, their sales, the overall market value, when including the platforms themselves and the products sold on top of them.
My impression so far is that VR is still far from mainstream. It's very loved by enthusiasts but it's not at the late adopter or laggard stage, it hasn't crossed the chasm (https://en.wikipedia.org/wiki/Crossing_the_Chasm).
It is also used by architects when designing buildings and different spaces, so it can also be used in professional environment.
On the other hand, I think that all the meta thing is just corporate hype blown out of proportions. I can imagine tho that for some people their R isn't that great, or they will never have a chance to experience certain places in the world in first person. My 90 years old great-grandmother can experience Iceland only through TV documentaries, google street view or maybe VR.