You can read more about how they use it here: https://www.figma.com/blog/webassembly-cut-figmas-load-time-...
> Because our product is written in C++, which can easily be compiled into WebAssembly, Figma is a perfect demonstration of this new format’s power. If you haven’t used Figma before, it’s a browser-based interface design tool with a powerful 2D WebGL rendering engine that supports very large documents.
- https://mozilla.github.io/translate/
These are neural models that are compressed and optimized to run on user's CPU. I write some of the code which repurposes the underlying (C++) library for extension's needs, all of which gets compiled via emscripten to WebAssembly for use in the browser.
Previous discussion on HN: https://news.ycombinator.com/item?id=31596888
Other big examples: Unity games, Photoshop, Figma, Google Earth, etc.
https://venturebeat.com/2022/05/12/wonder-interactives-the-i...
Figma uses it.
We're using it right now to drive a new physics integration.
This is another good summary: https://ianjk.com/webassembly-vs-javascript/
I would say there is hope when SIMD is supported across major browsers if your workload will make use of it. Just waiting on Safari. And there might well be more performance to eek out of the JIT compilation.