Toonstruck (Or, a Case Study in the Death of Adventure Games)
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One of my favorite games from that year was also an adventure game: The Neverhood. It was weird, highly original, and innovative. It was, I felt at the time, a game that could herald a new direction for adventure games. It was puzzle-based but also felt strangely immersive.
Another game that felt groundbreaking was Tomb Raider, even though its puzzles weren't very interesting.
In hindsight, the person we bought it from had great taste.
Not many games have made me cry, but that one managed it.
It's still a really good game, and it had me wearing my VR gear much further into the night than was either comfortable or sane, but if relaxation is what you're looking for then ... this is not it.
Stuff like Hello Neighbor, Poppy Playtime, Bendy and the Ink Machine, and of course the juggernaut that is Five Nights at Freddy's have gotten quite popular. Not as popular as Fortnite, obviously, but it's more than a tiny niche.
Remember Robinson - the journey, a vr adventure made by crytek? It looked so promising i almost considered getting playstation vr although motion sickness is a real problem for me.
We are at a stage where adventure games are relatively cheap to make, and platforms like Steam and the App Store makes it easier to self-publish. It might not be hugely profitable, but that doesn't matter.
A friend of mine is making a point & click adventure with Unity and has a playable demo on steam[1]. Unity and Steam (and their competitors) have truly made it possible for individuals and small teams to chase an idea to completion.
Steam's DRM and the lower costs of developing an indie game in Unity is bringing this style of experience back.
A guy on the internet supposedly bought the rights to it. He keeps promising a remaster, or a sequel, but instead of, you know, doing kickstarter for it, is just asking everyone to like his page, and sign petitions, and nothing ever happens. What a waste of everyone's time. Oh well.
A few years ago I discovered I could play it on SCUMMVM on my Android tablet, so I played through the whole thing over a few weeks during my bus commute. It was glorious.
https://m.youtube.com/playlist?list=PLACMSh_URlEcwVqYAoOP-uy...
The beauty of it for me was that I didn't know what I was in for and I would only loosely compare it to Myst.
And those are just "pure" adventure games. There are a lot of narrative driven games that I would call "adventure games with extra mechanics". I'm talking about Control, Quantum Break, Medium, A Plague Tale, etc.
Adventure games are still out there. And many of them are great.
This piece is very much not such a report.