Because "easy to read and maintain" is about humans, and "speed of C" is about machines, and there is a vast gulf between the 2 that always force you to compromise in one or the other to get the 2 together, and usually both.
Code being easier to read and maintain is a function of how close it is to human semantics. The more the algorithm is presented in terms and notations humans like and find familiar, the easier. Code being performant is a function of how close it is to machine semantics, the more the algorithm is presented as steps that the machine likes and finds familiar, the faster it will run, as the machine is doing less to execute each step.
There is a fundamental tension between the 2, even if compilation from high level languages might, at first glance, give us the illusion that we can have both. We can't, not in general. We can only do it for a class of human semantics that C++ folks call "Zero-Cost Abstractions", the set of abstractions that can be completely erased without a trace by the time you get to the executable.
But otherwise, there is a fundamental cost to making code more readable by humans: making it less readable by the machines that will execute it. This is a reflection of the fundamental alienness of computers, what they find quite easy you find quite hard and vice verca. Optimizing for huamans means generality and ruthless hiding of details, optimizing for machines is all about special cases and ruthless exploitation of assumptions.
(Incidentally, C is not all what it's cracked up to be. Generic containers, off the top of my head, resort to using void* pointers for data and function pointers for operation, which has a runtime cost besides being unsafe and error-prone. Templates in C++ can aggressively inline types and operations for you, on the other hand as if you haven't written generic code at all, no wonder templates is the poster boy for C++'s 0-Cost abstractions. Another example I hear often is how pointer semantics in C and C++ makes it extraordinarily difficult for the compiler to optimize array and memory operations, whereas a language like Fortran make it easier by not having pointers.)