The user also gets to use member variables of the in-game entities to compute each other, which is powerful, but seems to be programming.
What do you think about the amount of environment setup that is not needed the ant build scripts and knowledge of frameworks that is not needed to get something up and running and very soon be able to deploy to mobile with a click of a button. Is that not a big time saver?
#!/bin/sh
rm panel-attack.love
zip panel-attack.love *.lua *.txt README THANKS COPYING server.py build.sh assets/*.png assets/*/*.png
It seems like it wouldn't be much of a pain even if I had to do it manually. That said, I'm not the audience for your project. I have no idea what difficulties a non-programmer would have getting a basic Python or Lua environment set up with one of these frameworks.I hadn't read about the extensibility aspect when I left my previous comment. After reading about that, it seems very useful to introduce users to the concepts their game will be based on so that they can begin programming at a comfortable pace. GameBuilder Studio can become really great as the interface improves. I hope it starts paying your rent so you can keep working on it.
Where it says play anywhere on your front page, I didn't know what that meant. Web on your server? Web on my server? Cross platform? I was reluctant to sign in and find out.