Just to point out, these two statements are unrelated. You can have a game with a low skill ceiling which nevertheless involves skills that take forever to learn. If those skills have a small impact on the outcome of the game, they won't raise the skill ceiling much.
The paradigmatic example of such a game is "chess dice", in which two players first play a game of chess, and then each roll a six-sided die. High roll wins; the winner of the chess game adds one to their die roll.
This game involves exactly as much skill as chess, while having a much lower skill ceiling than chess does.
Simple games can be very competitive because the best players can become much better at them. Chess and Go are good examples.
I don't love Fortnite, but building structures while shooting requires pretty demanding execution. "Simple" isn't the term I'd use at all.
Does it get any simpler than UT with instagib?