PC Engine / TurboGrafx-16 Architecture
copetti.org
copetti.org
I was googling some examples but I see someone else has already written an interesting article on this very topic - http://timewarpgamer.com/features/tg16_box_art_disparity.htm...
Why didn't they just use the Japanese artwork? As a kid, the TG-16 looked amateurish to me because of the box art.
Sega of America was really tiny at the time. I wonder if they just didn't have the resources to do the little bit of localization that would have been needed to reuse the Japanese box art. So maybe somebody just got their cousin who could kinda draw to sketch a few things on grid paper, and boom, done.
Aside from the slight novelty of Bonks Adventure or hype of R-type, the games we played on the TG16 were pretty generic platformers, side scrollers, shooters or adventure games. They just didn't have the library to compete with the NES. Walking down the video game aisle of Toys R Us you'd see 20 TG16 games and what felt like 100 NES games. I have no memory of great game play from the TG16 and I don't even think we tried beating Bonks adventure, let alone care about Keith Courage, Splatterhouse or a lame racing game, Monaco something I think. Maybe it had good games, but we never crossed paths with them.
However - the Japanese library was significantly larger. I would recommend buying an everdrive or similar which supports Japanese ROM's and exploring that catalog. The Japanese catalog is massive.
I think localization work tends to be a full package deal (because sometimes it _is_ a good idea to tweak stuff) but it means you're up to the nuances of whatever team got built up. Especially given that the late 80s were all about trying to not end up like Atari & co.
Mario surprisingly is actually a much faster and responsive character and the gameplay feels much better for it.
In all honesty sonic movement is pretty good, my take is exaggerated in order to compare it to mario, a game,I feel, that plays and flows slightly better than sonic(a surprisingly slow game despite the main characters name). That being said, younger me played the hell out of both of them.
Might be noticing key frame animation in 8 bit games. It can have a really nice subtle effect.
That was probably the first RPG I beat on my own with no help from anyone else.
Wish I still had them as the console now sells for $1000 or more, but I replayed the game on an emulator not too long ago and it really didn't stand the test of time.
I also had Lunar Silver Star Story and Popful Mail for the SegaCD, those were great games and have stood the test of time.
So that cart could be pushed into a european Megadrive (but not the other way around as easily the corners where half circle vs. quarter circle and the Japaneese Megadrive had a plastic latch that I removed to be able to use European carts without friction) but the version checking is something I never saw in those years. All games worked on all machines.
Honestly the Atari was way better because it had a keyboard and you could program it!
So my whole retro hardware history (with trades):
1986 C64C -> 1987 SMS -> 1993 Gameboy
1989 Megadrive -> 1992 Atari 800XL
1995 Mac Classic!?
1997 Sun Solaris (at uni.)
20 year break using mainly PC and Raspberry 2017 C64 (with RR-Net and Nunchuck64)
2022 Amiga 1200
I have promised myself to stop hoarding devices now. :PLooking back the sadest part is how most kids never got to learn assembly on their devices back then, even if we wanted to the barrier was too high without cartridges, internet and interested parents!
I coded basic on both my C64C and Atari 800XL but I always knew it was too slow.
All I know is France imported Japaneese consoles because all their TVs had SCART in 1989, while Sweden got SCART a little later and never imported anything.
SCART didn't really see much adoption in Japan, and they even had their own incompatible variation in it - same connectors, different pinout - for reasons, but if you had a suitable cable, that wouldn't matter as the signals were the same, just in different places. I'm guessing the grey importers would substitute the Japanese A/V cable with something that would work in Europe.