https://groups.google.com/g/rec.games.roguelike.nethack/c/wc...
If I had the GPUs, it would be an interesting thing to experiment with.
However, having comprehended the guidebook, it then needs to also comprehend the nethack terminal client. The pile of obstacles does not cease to grow.
The Challenge highlights an important limitation of modern machine learning systems, that they can only learn from their training data and have only a very, very limited ability to incorporate "background knowledge".
"Background knowledge" in this case is the "spoiling" you're refering to. There is virtually no way to teach a neural net system how to play Nethack, other than to let it try, and fail, and fail again, at ascending. You can't explain to it for example, how writing "ELBERETH" in the dirt with your finger will scare monsters away (which is important background knowledge about the game that is very hard to learn just by trial and error).
I have ascended once. (I was 25 at the time)
I got stuck on the vibrating square many times, the castle many times, and have died on the elemental planes many times. Because I had no idea to do what was expected to me. The first I got to Medusa I died instantly.
Yes, I think some of the final puzzles are a bit too obscure... But I think you can beat it without spoilers.
But I would spend entire days to learn mechanics... IE: day of kicking sinks is a day I remember fondly in my childhood.
I am sure there is tons I don't know. But I have never used explore mode, and I have never looked up spoilers before ascending.
Note, I had some word of mouth friends, and it took me 3 years alone to figure out altars.
Even spoiled, when it's achieved, an ability to complete a task like ascending in NetHack seems more world changing to me than the LaMDA conversations.