My understanding is that the new MW2 is a sequel to MW2019 which was itself less a remake and more a reboot. Still rather creatively bankrupt, but not a plain 'HD Remaster' of yore.
Minor critique aside, I find myself agreeing with the general thrust of this article. As time goes on I gravitate more and more to indie games and even self-published e-books rather than mass market publishers, as I find that they actually try new ideas and go somewhere fresh.
If we'll excuse some navel gazing:
I wonder, how much effect has what I'll call the "distillation of the meta" had on game design? By that, I mean the community driven effort in everything from Warcraft to Diablo/Paths of Eternity to yes Call of Duty or Tarkov, to find the utterly, mechanically superior approach and gravitate towards it? To the point that public test realm data or beta patches are immediately data mined and examined with a fine tooth comb.
Best-in-Slot lists, ideal ability rotations, skill guides, 'meta loadouts', and the like.
Sure, we've always had bulletin boards, strategy guides, and sites like GameFAQs. But as the popularity of gaming has grown, naturally so has the drive to play the game perfectly, or erk out any slight advantage possible.
I'm probably tiling at windmills, and much like film, the creative bankruptcy of late is entirely economically driven.