Utopia Is Creepy
roughtype.com
roughtype.com
http://lesswrong.com/lw/xl/eutopia_is_scary/ argues that any much better society -- including any utopia worthy of the name -- is going to be different in ways to counterintuitive that they would sound scary. The present would seem the same way to someone from a hundred years ago; why would the future seem normal?
http://lesswrong.com/lw/xm/building_weirdtopia/ Has some attempts to come up with "weirdtopias", bizarre visions of the future that sound oddly compelling. It's a fun exercise.
And from a completely different web site, I have seen one work of fiction that bucks the trend by being set in a utopia so good that you might actually want to live there:
So, you know, not all utopias are creepy and sinister.
* This is a straight conceptual extrapolation of current technology and designs. The only thing that I don't see coming from today's tech is the holographic projects. Oddly, most of the design seems to look like Apple-inspired tech. Does Apple consciously design to look like a sci-fi future? Or do their views of the future become shaped like Apple?
* In the cubes, there are no walls. The cube-dweller did not have headphones. Major, major "graaah"
* There are a ton of animations between slides in the screens. This is a waste of time.
* I didn't see any "stupid" activities like reading Failbook, watching MTV, any of those very popular mental cheetos activities. The future has "stupid" entertainment.
* Transparent fridge door = win. Where do I get one? I like that future!
* Also, one curious thing about this is that this is a presentation of rich people (that's not an indictment). The wealthy people whose houses I've visited who are rich in the US seem to have large amounts of space and everything seems to be insanely tidy (maid service? I don't know). Most less wealthy people have less space and things are a bit more jumbled up and around. This seems to be a conceptualization of a junior executive and her family.
Given the popularity of iOS and the growing popularity of OSX, I'd argue that most users disagree. Given the direction of Windows 8 it looks like we're getting more animation in the future, not less, and I for one am happy about that. Animation offers important cues as to the nature of the UI and data you're dealing with (the sliding screens of iOS and Android implies a hierarchy without having to waste time/space spelling it out for you, for example).
In any case, the MSFT video bothered me when I first saw it in a way that I couldn't really place, but after thinking about it some, I think my problem is this:
What is all of this utopian future-tech going to do for, well, regular people? The woman in the video is clearly very wealthy - I mean hell, her hotel has someone just standing around waiting for her cab from the airport. Her (presumable) husband and child live in a home far larger and more luxurious than anything my sorry middle-class ass grew up with. It feels... elitist.
Yeah okay, so jetsetting VPs and rich people have some sweet-ass tech in the future... but where is the technology for the everyman? I'd much rather watch/read about what technology of the future will do for everyone, not just the minted upper-class. Maybe it's just the economy we've had recently, but the video feels slightly repulsive in the fact that their vision of future technology apparently has no middle-class people, or indeed, middle-class concerns.
Hyper-productive terminals for the creative class? What about industry? What about people working more mundane jobs instead of some future-eco-glamor-green-creative one? What will this crazy utopia-tech do for them?
I wish they spent at least a few more seconds looking at what this crazy utopia-tech does for the cab driver, or the bellhop, or the grocery store where the husband/daughter have to get their food from. Because right now it's a video of "what can future technology do for executives and her highly-paid future-eco-green-creative direct reports who work on ephemeral things that don't seem to have the slightest connection to reality".
There were so many opportunities here to explore what this tech will do to improve the lives of, well, the majority, but all of it was spent strictly on the upper-class, and that bothers me a bit. Even right now, the majority of the world doesn't work in a chic, well-appointed office. The majority doesn't fly around the world constantly...
My friend works in a warehouse. It's not glamorous, and it's refrigerated, so it's maybe 40 F the whole time. A lot of the warehouse is automated, so he spends most of his time making sure that the equipment is doing what it needs to be doing. So, just one more anecdote about how technology is becoming a part of blue-collar work.
More interesting than whiz-bang animations of fictitious (and fantastical) office workflows IMO, would be electronic payments for the cab - imagine the woman stepping out of the taxi and seeing the cab cost, along with (something futuristic!) "submitted to expense account" or something. Or, say, traffic overlays on the windshield for the cab driver. Or for the bellhop, something more substantial than how much the guest's bags weigh (really?)
I'm having trouble distilling my thoughts on this - I guess I was expecting to see more problem-solving in a vision of the future rather than a whole lot of whiz-bang animations that look cool but are of dubious use... and solve previous few problems that are compelling.
Perhaps the cab cost submitted to the expense account happened behind the scenes - why would she need to be alerted about it at all? I imagine the cab was pre-paid by whichever of her staff planned the trip, or provided by the hotel. We don't know, but if this is a display of techno-efficiency around her trip, she doesn't need to know or care either. On problem solving, it takes loading a dataset into a brain and then time thinking about it; it can't really be shown on a slick video and it doesn't need a particularly futuristic office except to the extent that we see people looking at screens of data/information. "A smaller pump would be more efficient"? As if the software which calculated that needed two people physically meeting to say so.
By necessity, a video like this can't display happenings which don't fit video as a format, and that seems to me to be a lot of everyday life experiences on the smallest scales.
We may only imagine how we might arrive to such future.
There was also the video-beggar in the subway station. Which struck me as extremely cynical.
Directional sound[1] tech is making leaps and bounds.
If you make them fast enough but still visible they help a lot in showing the context. They can add some metadata which would be worse to explain otherwise. Of course there are also cases where they are flashy and waste time...
> those very popular mental cheetos activities
It's the first time I see this expression, but I'm afraid I have to steal and use it from now on. I love the comparison.
Wouldn't it be much more fun for the mother and child to spend time together baking something, than sliding recipes around the world? They've created a vision of the future that allows a father to manage his daughters homework like an employee in a cube farm, simply to avoid interacting with her and spend more time with Excel. Congratulations, but it's far more important to destroy work than relationships.
The medium is the message and this medium says it's far more important to have some slick glass thing 'interacting' with people than to just spend time with them. This ideal takes us so far away from being present in the moment. I could care less about the productivity of the future, I care far more about the personalization of the future.
Because we've been propagandized into wealth/success race and sold out to consumerism. There's less money in spending time with F&F (also it sets bad precedent, that of enjoying life rather than paying for experiences. The 1% can't allow that.)
Where you go wrong is forgetting that "friends and family" time isn't a magical good; it's subject to declining utility, too. (In fact I think you'd find many people would pay some amount of money to not spend all their leisure time with their family, however you define it....)
If you, personally, aren't getting enough F&F time, stop ranting at the distant, half-mythical "1%" and fix it. You'll find they're not actually stopping you.
Those things aren't achieved by technology. In the 18/19 century , peasants in Russia worked all summer , and in the whole winter they rested in the house with family.
Those things are achieved by a decent social order combined with frugal mentality by individuals and societies.
I think, if anything triggers our discomfort, it's the subconscious question of what happened to them.
I don't think is that, i think is the perceived monotony; like some lack of contrast between humans and their enviroment.
Interestingly I'm reading Snow Crash right now, which takes place in a world that is arguable similar to the one in Blade Runner, but the anarcho-capitalist aspect of the America depicted just really gives me the creeps.
Also, it's 6 minutes of software perfection - I have that sometimes... before Windows throws me an error, my Bluetooth stack fails and disconnects my headphones, my virtual machine hangs up, my phone's browser freezes and I can't close it (damn you Android) and my virtual desktops all meddle with each other since Windows (sigh) can't handle them natively and Dexpot just crashed :-).
This is absurd I mean in an uninspired way. It is absurdly uninspired. Why is technology today so concerned with what can be displayed? The people in these videos are basically holding iPhones and wearing 3d glasses. Carrying a brick around with me was never appealing no matter how far the screen extends to the edge.
The phone (brick) is NOT the best form factor for mobile technology. It is not attached to your body and only complicates the business of living day to day living... "Where did I put my brick and my keys?" All of these ideas of carrying around screens and sitting at office desks looking at screens are only visions of Utopia to people waiting to die.
Are keyboards dead in the future? Are we doomed to cut-and-paste only the dead bits of the past?
The only things possessing motion are vehicles and clocks. Everything seems so pointless and sterile; even the beggars.
And not seeing someone creating content is far from unrealistic: most people nowadays don't either. Content is creating by a small minority, even if the tools are widely available.
The curve is one of Microsoft's finest products. I like the natural better, but, when space is constrained, it's a great choice.
http://www.youtube.com/watch?v=eXuXBROyV-g
It's good to see the tone of "utopia videos" hasn't changed in 8 years. Also interesting to see that slate type devices have been people's minds far longer than the iPhone has existed.
Also interesting is how the vast majority of predictions in the video have come true - phones as transaction devices, front/back cameras/video calling, mobile music via phones, etc.
I don't know how something imagined by a major corporation like Microsoft could ever be seen as a utopia. Yes, the streets are clean, but who the hell wants to live in a Microsoft future. Plastic generic people, a world so standardized that it doesn't matter where you are, human relations reduced to business transactions all under the watchful eye of omnipresent computers... it's classical dystopia, a world gone even worse than the "Blade Runner" world.
I love, however, the use of type.
3D projection in the air is already being done: http://www.aist.go.jp/aist_e/latest_research/2006/20060210/2...
As for the translucent screen, projecting different images on each side is (at the same time) is just an assumption. It could very easily have a accelerometer to detect the 'flip' and change based on that.
But I think the worst offenders are the desktop-mounted 3D display and the projection-capable PDA.
I am aware you can light up a voxel of air with enough energy. I am not sure you can do it in full-color, from a battery or whether the user would be able to interact with it without an aluminized fire suit. If I had that kind of power source in my pocket, I'd be warping space into stable wormholes instead of taking cabs.
I think the iPhone would be the best current day example of it. A product of excellence that was created to make money (and boy did it) but has a secondary application of making our lives better.
"Heaven is like a growing garden, with all the fruit you want!"
"I hate fruit"
"For you it's a garden with what you want!"
"MSX computers?"
"If that's what you want! And there is no pain and suffering; it's only great!"
"If I die now, I won't miss my parents?"
"It will be only great!"
"But how? My parents and sister and friends are not there?"
"You won't remember them!"
"Eh...."
"It will be only good for eternity!"
etc.
Heaven makes no sense at all, nor does utopia. We need pain and suffering to be alive. Hopefully not too much, but too little is so dull, you can just sniff dope 24/7. He is right about that; all scifi has crap; Voyager is kind of utopian (no need for money in the federation, enough food etc), but they still need conflict.
And the MS world is not utopia; that's MS utopia (maybe) (making tons of money because people sitting in front of screens). BillG went for the cool aid to talk to computers many years ago, SIRI makes it happen now, not by MS. We are in utopia now (in the western world) by many past definitions.
For instance, there's nothing creepy about the use of an advanced UI in Minority Report, because there's good acting and a compelling plot.
No they won't they will get eaten by leaner companies who waste a lot less time with the occasional 30 min Skype meeting.
But of course they can't fathom it because it is so far from the world they live in that it would never occour to them.
These false utopias are so unpleasant to deal with and the people who reach high positions in them are so hideous that one develops a reflexive dislike of anything that looks "utopian".
Afghanistan, under the Taliban, was a utopia. So was the Soviet Union. So is corporate capitalism, if a relatively bland one.
On the second half of the article, these are ads. They're going to show people happily doing productive things with their futuristic devices, not gritty mobsters calling in hits from across the continent or terrorists using GPS and Google Images to make sure they're blowing up the right building or all the people left unemployed by the advance of technology standing in a bread line. They want you to feel happy about their corporate branding. If they leave you feeling creepy, they might be overdoing it.
And I find it and the people who go there absolutely fascinating.