Mischief was the last app with this kind of features that felt right to me. I don't know if it's the use of ADF (Adaptively Sampled Distance Fields[1], think SDF but defined as quadtrees[2]) or what. Honestly if it wasn't for the lack of a lasso tool (which I was always hoping it would come until it died) I would still just use that.
[1]: https://www.merl.com/publications/docs/TR2000-15.pdf - btw: Frisken made Mischief! [2]: Or octrees for 3D, which I think is what's used in the PS4 game "Dreams"
It uses a tree of CSG edits (basically the raw stroke inputs) which is then stochastically sampled (as an SDF) to produce points on the surface that are splatted. Alex Evans’ talk on this is fantastic btw and I thoroughly recommend it.
It's still 0.x software though...for the 1.0 release i want add all these things ;)
0.x has no meaning to me, everyone's threshold of 1.0 is arbitrary anyway