Why does is it make sense to compare RGB32 to YUV?
I would’ve thought simple RGB24 to be a more apt comparison in the context below:
With RGB32, you need 32 bits per pixel. With an YUV 4:2:0 format, for 4 pixels you need to store a total of 6 samples, so 6x8= 48 bits. That is effectively 48/4 = 12 bits per pixel, so only 37.5% of RGB32. That matters.