How is this essentially different from Scrum sprints?
How is this essentially different from Scrum sprints?
2. Scrum requires you to break things down pointlessly, when really most teams can execute on higher level goals.
3. Teams do not need to meet for a standup every day.
4. Effort estimates can be extremely approximate and wrong, but scrum tries to force you to spend way too much time on them.
The "plan" in a non-scrum environment is much better at focusing on what matters, rather than ticking all the scrum boxes.
It's supposed to be a reality check to see how well estimates are matching up to actual effort. Which I don't really see why you shouldn't do something like that.
Most of the retros I'd just roll my eyes at. "What can we do differently?" cancel the retros...
> We talk about wins and things that go well too.
It's a tactic for managers to feel better about themselves. Look, the team is expressing gratitude! I'm a success as a manager! If you want to thank someone message them on Slack. We don't need a 30 (or 60) minute meeting for an enforced feel good moment.
Uh hu, but since I gave a range obviously we don't have 60 minutes of issues every week. If I meant that, I would have said we have 60 minutes of issues every week instead of giving a range for the meeting length.
>It's a tactic for managers to feel better about themselves. Look, the team is expressing gratitude! I'm a success as a manager! If you want to thank someone message them on Slack. We don't need a 30 (or 60) minute meeting for an enforced feel good moment.
You're projecting so hard here.
(1) We didn't have a manager for a couple months now and retros went on unchanged.
(2) Talking about wins isn't an enforced feel good moment. It's about identifying things that worked well so that the team can continue doing them.
Your position is extreme and not everyone feels the same as you.
The team doesn’t constantly need to reinforce what is working. That is self-evident and could be an email or slack message.
I’m done with this thread.
Taking your experience and making definitive statements is the definition of projection.
>The team doesn’t constantly need to reinforce what is working. That is self-evident and could be an email or slack message.
So you say. Obviously other people disagree
* What form does planning take?
* Does someone from the business side approve the UX before it's implemented, etc.?
* Is progress not tracked at all or only informally?
* Are people actually treated like adults to ask for help to unblock things instead of needing 8 people on a call so one person can say they're having an issue and need one other person's help?
Why would business side have significant input into UX - that’s the whole reason you have hired UI and HI teams?
An effective bug tracker has the concept of related and blocking bugs, along with priorities, etc. Anyone can see how progress is happening in trackers. Occasional meetings between ICs or PMs can identify where things are falling behind or getting blocked, and either work to reprioritise or re-resource as appropriate.
I my experience that has never been significant impedance between ICs and managerial types communicating directly. This feeds into ICs being able to decide what to work on - if another IC comes to you needing help or needing some particular bug fixed earlier than expected you can always in crease the priority or provide short term work around, etc - or talk to other ICs in your team to see if someone else has capacity to get it fixed earlier.
To me this all seems like the sensible way to get software done at large scale. As I’ve said elsewhere maybe it’s different at small or young companies, but the share interminable “process” of scrum, “agile”, etc seems asinine.