Apple Cloud gaming ban and mandatory WebKit usage both declared anticompetitive
9to5mac.com
9to5mac.com
In the best case, such decisions need a mixture of theory and data. Right now the theory is very, very hard and data is limited (though agencies can compel firms to release it for within-agency analyses). We are quite far behind in our analyses of these markets compared to where we are in the analysis of horizontal (or even vertical) merger policy.
These two decisions seem correct to me (and I teach antitrust/competition policy to undergrads and graduate students). This is an exciting area to watch and I would beware of any commenters who suggest that answers are obvious.
> Games are a key source of revenue for Nintendo and cloud gaming could pose a real threat to Nintendo's strong position in game distribution.
> By preventing this sector from growing, Nintendo risks causing Switch users to miss out on the full benefits of cloud gaming.
TFTFY
Exactly opposite! Right now we have 2 mobile browsers/engines. Without this we will have “Please use Chrome” on every website and soon there will be only one left. Google won. The reason is simple. Today web developers have to make websites work with WebKit, because of iOS users. Tomorrow they will have a simple way out - ask user to install Chrome.
And yeah on top of that they are also missing features.
Was that codebase optimised for Chrome? Maybe these bugs are only bugs because the code works only in Chrome? Did you check the browser implementation against W3C or IETF or some independent authority? Or there is no authority but only Chrome as a gold standard?
As an example from this list, you have css background bugs in Safari mobile due to the way Apple implemented scroll snaping, this isn't a problem of a standard. The scroll can go further than a maximized full screen absolute div.
Another example could be this issue preventing to use ES2020 minification on safari https://bugs.webkit.org/show_bug.cgi?id=220517
Overall it works but the details are just not polished enough.
In terms of lack of adblocking and customization in a stock browser, Chrome on Android is far more egregious. It doesn’t support any kind of extension, adblocking or otherwise. It boggles my mind that despite this, it’s the dominant browser on Android instead of Firefox (which supports uBlock Origin, the gold standard for blocking).
By comparison, Safari for iOS/iPadOS supports both content blocking extensions and “full fat” browser extensions, the latter with a caveat of maximum memory usage (which makes sense on a mobile device).
I really hope that their lawyers "vigorously" come to all our rescue.
that is actually true
No perfect - but it’s something!
There are other options to DNS as well!
It would be nice if Gecko were the only alternative engine available on iOS, because that'd be a huge boost for overall web engine diversity but it's hard to envision a scenario in which that happens.
Once the floodgates open, websites will see no reason to not use the latest Chrome features all the time, making it even more impossible to compete in this market.
true