I can't believe I'm alone, I wonder how much this cost rockstar
I can't believe I'm alone, I wonder how much this cost rockstar
I personally was often frustrated waiting several minutes, thankfully I don't have any violent tendencies, snacks on the other hand... :/
https://www.folklore.org/StoryView.py?project=Macintosh&stor...
I am pretty sure they lost >100.000.000$ by that. Just shows how shitty the management over there is that they never tried fixing that problem.
It's easy to say their management is shitty from the comfort of your computer, but the reality is Rockstar produces great games, and they're making a ton of money because there games are good. I find most multiplayer games have a start up cost, glad they shortened it, but I don't think it's stopped anyone from playing that really wants to play.
https://www.thegamer.com/gta-5-rockstar-2-5-million-per-day/ https://www.tweaktown.com/news/80912/grand-theft-auto-made-o...
GTA V has sold, and continues to sell, amazingly well. But Online, where this slowdown was exclusive to, is the real moneymaking engine. Any little marginal push to keep people out of Online, from feeling they could just jump in whenever, was significant.
The real baffler to me is just thinking about all the time spent by people internal to Rockstar sitting on that same screen.
Regarding the management: If it takes >5 minutes on top high-end gaming rigs to load a game and if your loading times have become a meme in the internet, I think a somewhat reasonable product manager should ask their developers to at least invest 5 minutes in figuring out why it takes so long (that's probably about the time needed to figure it out given the tools the developers have) and if it can be decreased in a reasonable amount of time. I was just amazed by how simple the problem actually was for an issue that has led me and many others to stop playing. (And I actually really wanted to play, but I just didn't want to look 15 minutes at loading screens for having 5 minutes of actual playtime.)
It can be simultaneously true that they made a lot off the game && with lower loading times they could have made even more. In-game microtransaction ARPU scales with playtime. >4 min per session spent waiting to load instead of playing == lost rev.
which is kinda hard if the game takes 30 minutes to load
EDIT: things like https://www.fastcompany.com/1825005/how-one-second-could-cos...
> Amazon’s calculated that a page load slowdown of just one second could cost it $1.6 billion in sales each year. Google has calculated that by slowing its search results by just four tenths of a second they could lose 8 million searches per day
Ive quit some online games that take too long to load. Matchmaking times that are too long make me quit games.