Yes, since AAA games are typically $60 - $70. The amount here just highlights that they have no real ceiling to the amount of money they'll try to extract from someone. It's the behavior people are complaining about, not the amount.
Easy access to high-interest loans is what makes deliberate addiction mechanics for mass consumption entertainment truly insidious.
Gambling used to be branded as gambling with strict state controls, and you could expect people to recognize it as a morally questionable endeavor in which only consenting adults should dabble. Games that utilize the same psychological switches as gambling and allow microtransactions that link to these psychological switches are similar enough to gambling in my books that they should be treated as such.
I might agree with you in countries that have a more reasonable and less individualistic approach to social welfare, but not in the US.
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