Fans have dubbed it "Diablo Immoral" and say that it goes far beyond what other mobile titles infamous for their monetization have done.
I think the part that's a relatively recent phenomenon is that games are designed with "free play" as an afterthought or even the game designed to push you away from it, instead of "free play" being the main design focus.
The standards for the two are quite different.
This was true for earlier games that have been burned to the ground at that point.
From the arricle:
> As of right now, F2P players cannot earn top-rated Legendary Games, which are only available via some of the game's monetization options
Which of the current major mobile gacha games does have this kind of exclusive pay-only items mechanics ?