The Metaphysics of Morrowind (2010)
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The etymology of the word "metaphysics" is more complex. The word was at first only a simple bibliographical ordering term denoting those works of Aristotle which were sorted into the Aristotelian corpus "after" ("meta") his works on physics (propably two centuries after they had been written). Aristotle himself never used the word metaphysics (his term was "first philosophy"). It had then been later philosophers who assigned a deeper meaning to "metaphysics". However, theories of time and space, and to some extent[1] also of causality and determinism are still part of "phsics", not of "metaphysics".
But leaving etymology aside, I have a deeper discomfort of the article's use of "metaphysics". Except from a few remarks, the article is primarily concerned with game lore. That is something that is much closer to (religious?) mythology than to philosophical metaphysics.[2]
[1] Causality, for example, is discussed primarily in Aristotle's "physics", not so much in his metaphysical writings.
[2] Not that religion and philosophy are complete antagonists, but when it comes to literary genre mythology and philosophy are quite distinct.
Alternatively, after programming comes metaprogramming. You couldn't have a metaprogram if there wasn't a program in the first place.
However, programmers seem to have a tendency to represent things the other way round, or even up-side-down: trees.
To me, when you start discussing "what is the gameworld like for the NPCs", this gameworld that already includes a concept of magic as de rigueur, these sorts of exploits become the "real" magic, the actually mystical arts that are surprising and terrifying to the denizens of the game.
I don't usually have the patience to perform most of the exploits myself, but they definitely make for some very entertaining YouTube videos.
Actually now I can think of one that fits that bill exactly: https://j-novel.club/series/endo-and-kobayashi-live-the-late... It's not high literature, but it's a fun read, especially if you're aware of the genre tropes it riffs off of (villainess/isekai).
Fortunately this thread will just be bike shedding about the definition of metaphysics so [close tab]
>CHIM is the realisation that your entire world, everything you experience, does not really exist. It exists as the dream of a power, which, since it must be called something, is called God. Everything that exists is just part of the dream of God, including yourself. You are just a tiny fraction of the Godhead, that has managed to gain a modicum of self-awareness.
Once I got my axe skill boosted to high hell and used a Bound Battleaxe (+10 Axe skill while holding), it felt like I could bring almost anything to its knees. Even better, the axe was tied to a constant-effect enchant on a piece of jewelry, so I could resummon in 0.1s by taking the ring off/on if I needed to.
And it works wonders! Even if it eats your full magicka bar to cast.
Until you use it a hair too close to a town, and have every NPC out for blood.
How it works: You make a potion of intelligence. Drink it. Now you're more intelligent and would you look at that, the potency of said potion depends on your intelligence. So you make another one that boosts it even higher. Rinse and repeat until you have astronomical intelligence and then you brew a potion of strength that will last essentially forever and allows you to one punch a god.
Or you can make a potion of paralysis, drink it, and be stuck for years.
It's hilarious and I love it.
And then reload the save or start a new game.
Titanic strength will, yes, allow you to kill any enemy in a single attack. It will also, however, deplete your weapon's entire durability bar to do so.
Incredible, mind bending speed will allow you to break the speed force (most problematically on stairs or inclines), moving so fast that you blast through the world geometry and into the void beyond. (Playing on console with an analog controller that gave you more control over your movement speed was a godsend, here)
Don't ask me how I know.
The author describes the game's plot and has one or two minor points in how the game world differs from our natural world. The dragon's death has the ability to affect time, but exploring the metaphysical implications are dropped in favour of furthering narrative implications.
It would be cool to delve into the theology of Morrowind, it has strong Gnostic influences which was a historical dead-end in theology and yet drives a lot of the enjoyable 'power trip' hero's journey.