Isn't it also easier to implement if you don't force the customer to go through a rather long and annoying cancel form?
Win-win for the developer and the user, then.
Win-win for the developer and the user, then.
Personal gyms practically make their living out of impossible-to-cancel memberships.
Some economist should do an analysis of how much money is spent on unwanted/unused subscription fees. I bet the answer would be interesting.
I'm consistently surprised at how many people think its okay to push the bounds of what's acceptable in this area. I've taken the view in my business that "no games" is the only way to build long term value and I receive feedback daily from my customers how refreshing our approach is.
It is definitely a win-win for everyone, including investors, when a business can build long-time value. I'd argue its the best type of win.