Personally, I don't endorse any vendor lock-in. If I ever make another game, it will target Steam and whatever Unity or the engine of choice cross-compiles to, maybe Oculus and a few others.
Also mobile ended up being a disaster on multiple fronts. I truly feel that software development lost its magic around the time that iOS and Android forced everyone to use Objective-C and Java. Which also undermined web development because vendors stopped solving actual problems in the browser and passed the buck to frameworks. Now we have the perception that stuff like Electron is somehow bad, which is like saying that higher education or any other quest for a better future is bad. The glorification of ignorance has passed the point of believability.
And yes, I'm a bit saddened that I spent the most productive programming years of my life chasing a dream that didn't pan out. But, I also feel that the world is waking up out of whatever this malaise we've been in is. There's arguably more opportunity to earn a living making software now than ever before.
Just remember that the next recession starts right when you finish your software project, so embrace that idea and build it anyway.
I personally transitioned from Windows -> Linux -> MacOS, and each switch correlated exactly with how much I was playing videogames at that time. I don't play games anymore which is why I'm perfectly content using a mac. If I wanted to play games again I would go back to linux, or all the way back to windows.
M1 Macs can run the extensive iOS game library. While you won't find many AAA Windows or console games on it, there is no lack of entertainment on the platform.
I don't remember their name or know whether they're still around, but I believe that at least on Intel Macs, Wine/Crossover have already claimed that niche, and it seems like there are some promising efforts to go on on Apple Silicon (with a combination of Wine system call translation/reimplementation and Rosetta 2 CPU architecture emulation).
They had some really good games (for the time. They would be a bit old-fashioned, these days). I liked the Marathon games (I think they open-sourced them, and you can actually run them, nowadays).
I know that they started developing Halo as a Mac-only game, but didn't realize that they had shipped it, as such, before being borged.