Game Boy Camera Canon EF Lens Mount (2018)
ekeler.com
ekeler.com
Despite the low resolution, bit depth, lack of color, and dithering, I like how using a better lens can make the seagull picture somewhat aesthetically pleasing.
I can't help but wonder how these would look if the GameBoy Camera had a better dithering algorithm...
I tried punching this in on an online DoF calculator which has 1/4" sensors, but it only goes to 1200mm@F/45[gameboy], which is the equivalent of the 70mm@F/4[fullframe] end of this lens. Even then, focusing at something 40 ft away you have a 0.2 ft depth of field, so a background 10 ft behind your subject will be pure blur.
Out of focus blur is a function of focal length and aperture. The sensor size only dictates the crop.
In this case, the lens widest setting with a 1.4 extender is 98mm @ f/4. On a full frame sensor, something 10ft behind a in-focus 40ft away thing would still be very recognisable. Since a crop sensor is just a crop, I don't think it would have a different effect.
The 1200mm focal length equivalent only applies to the fov radius, not to the blurriness.
What's your definition of "pure blur" then?
This camera and sensor was so ahead of its time that it blows my mind!
The thing I loved about Nintendo back then was how they did little things that overloaded the original intent of their devices. The printer is probably the best example, but the camera is a great one too. There was just something magical about that. Same goes for initially owning a Nintendo 64 then getting the Rumble Pak, plugging it in, and suddenly adding a whole new dimension to the game.
Those days are long gone, for better and for worse. Nobody would want or even need such devices because they'd either be built right in or just be a part of the household, as would be the case of a printer. But even though everyone knew the Gameboy' screen was really crappy for the purpose, there was just something novel about turning it into a camera. It's an experience of its time that I'm not sure will be recreated any time soon.
> In the handheld market, Yokoi's refusal to adopt a color display for the Game Boy in favor of long battery life is cited as the main reason it prevailed against Sega's Game Gear and Atari's Lynx.
Still have fond memories of Game Boy Camera. Really interesting to see the modding scene still strong, been thinking of upgrading my gameboy color with a new large screen IPS with Bung Enterprises flash.
Lots of interesting and neat stuff on the Game Boy Color, there's wifi mods, etc
> Makes me wonder what a similar mod would do for video shot on a Fisher-Price PXL-2000
https://news.ycombinator.com/item?id=17220344
Looks like someone tried this on YouTube: https://youtu.be/aGJNUUtYAEc
And game consoles in the 80s (especially the early 80s) we’re straddling being a computer vs being an entertainment appliance. Nintendo very aggressively knew what it wanted it’s products to be by the time of its North America release.
The machine would sort pennies by shininess, and direct them into the appropriate column based on a target greyscale image. The idea was to have a machine that could sort pennies to make a mural based on picture. (If a penny doesn't match the desired color of one of the columns, it would be redirected into a reject bin.)
This game boy camera seems like an ideal input device for such a machine.
So, making your mount similarly strong enough to support whatever you're using as a camera body seems like good design.
a quick demo of gb camera and gb printer here: https://www.tiktok.com/@robotsdraw/video/7095836827122142510
>This is an HLE implementation. I did not emulate the manner in which the VRU does voice recognition
https://github.com/mupen64plus/mupen64plus-core/pull/873> Old School Gaming Filters: Takes a photo and converts it into what it may have looked like on an old school gaming console.
[1]https://app.dithermark.com/ [2]https://imgur.com/a/AiQa14B
Nice job.
The EF-iPhone adapters project the lens' image onto ground glass and then use a macro lens to image that ground glass.
The Game Boy modification actually involves removing the optics from the Game Boy camera and projecting the EF-lens' image directly onto the sensor. There's no easy way to do this with an iPhone, but it is the way that would truly allow you to use the EF lens on the iPhone sensor.
Expanding further, it's easy nowadays to get a pi and attach some HDMI screen to it and battery source. Gets the job done, do I need to personally write a graphics driver for it to be impressive idk.
In the long run I am trying to learn harder things though so my skills are not commoditized.