Bit strange having to reach back 20+ years in a 25 year review to prove "recent" examples of creativity.
Game devs do seem to stick to tried & tested formulas especially with AAA titles which are major financial bets.
e.g. If you compare overwatch and say DotA. The one is a 1st person shooter the other a RTS engine. Yet conceptually they're identical. ~5 a side lane push mechanics with two tanks, two dps and a healer with each having unique but complementary abilities to emphasize teamwork and coordination. CSGO, TF2, League etc...same thing over and over