Classic Game Postmortem: 'Q*bert' [video]
youtube.com
youtube.com
MT: You came up with the idea of using the random phonemes of a speech chip to make Q*Bert speak gibberish. How and why did you arrive at the idea and decision?
David Thiel: Out of frustration. Reactor was my first audio task for Gottlieb. Management insisted that I use the Votrax [phoneme generating chip]. For development there wasn't anything more than a list of Votrax phonemes, a dictionary and assembly code. I spend two days trying to get the Votrax to say "10000 Bonus Points". I would try it out on people as they walked through the lab. After hearing it they would say "What are Bogus Points"? Chris Brewer who was providing tech support for me made the offhand remark about feeding the Votrax random phonemes. I programmed a test and I loved the results. Within that week I saw the Q*Bert character hopping around and I told Warren, "Boy, have I got something for you".
MT: Many players still swear that they occasionally hear Q*Bert say naughty things. Can you finally put to rest the rumor that Q*Bert states nothing specific other than "Hello, I'm turned on" when the coin-op is powered up and "Bye-bye" at the end of a game?
DT: Hello and Bye-bye are the only deterministic phonemes fed to the Votrax in Q*Bert, other than the "ahhhhhhhhh" when Q*Bert goes off the pyramid. There was a Q*Bert in the cafeteria which talked during the attract mode. One day I am sure that I heard it say "Radio Shack". For the record: no profanity is programmed into phoneme stream in the Q*Bert sound program.
If you were to plug in the cabinet and record it, is it going to make the identical sounds every time? (and if not, why not? that implies some external source of randomness)
http://pdf.textfiles.com/manuals/ARCADE/K-R/Q-Bert%20(Scan%2...
Uniformly random phonemes would occasionally "say naughty things". But "Radio Shack"? That's 8 phonemes, and rather unlikely (1 in 44^8 if the chip supported all 44 English phonemes).
We've spent decades explaining this to people that hear messages in records when played backwards and it still needs repeating.
But close matches like "Rahdio Shack", "Radio Shahck", "Adio Shack", etc for all those phrases might occur more often than one in a million.
https://pinside.com/pinball/machine/caveman
Interested to see if this still works … hey the one from https://www.tiktoksworkshop.com/ in Bremerton, WA will be at the pinball convention this weekend so I’ll find out:
http://mirrors.arcadecontrols.com/arcade/qbert_coloringbook....
http://mirrors.arcadecontrols.com/arcade/qbert_questions.htm
"!%##", said Q*Bert. "What a lovely day".
https://www.youtube.com/watch?v=g1OXgCmOvbQ
The digitization of live actors wasn't completely novel but definitely helped accelerate a generation of iconic arcade titles in the 1990s.
(* I had heard the story about "Mylstar spelled backwards is Ratslym!" from others in the business and nobody could remember who it was but Warren admits it was him and that's awesome.)
https://warrendavisshop.square.site
(scroll down a bit)
It's a fun read and it goes into depth on the later games. I bought an autographed copy for myself before the GDC video was available and was surprised to learn about his impact on the later Williams games. I hadn't made that connection before.
Great postmortem.
Also somehow I was never aware of the Q*Bert cartoon. I’m not surprised they tried it, or that it’s… not good. Just that I’d never heard of it before.
I felt very nostalgic throughout the whole thing, remembering playing this on my PC. Only qbert himself didn't look exactly familiar. I couldn't find in Wikipedia any mention of the PC port. After some digging, turns out I never played qbert but j-bird. I remembered liking the game sound, I guess the sound of j-bird has nothing to do with the original.