If you've internalized reasoning about a program's execution symbolically and in a time-independent way, then monads solve the problem of how you enforce a correct sequencing of otherwise time-independent operations at a library level without any fancy modifications to the type system. And oh by the way, this structure shows up everywhere and isn't that pretty cool. People who hang around in the formal PL world tend to assume this already because it emerges naturally from how we talk about the semantics of languages via symbolic manipulation.
But if you haven't grasped that yet, then monads solve a problem that you probably don't even realize exists and no amount of rephrasing the monad laws will help you.
I'd almost always recommend anyone new to Haskell ignore monads as much as possible. Fiddle around with evaluating toy functions with pen and paper symbolically to reason about the semantics, and then try to imagine how you could represent the state of a program changing across the page by creating a new object representing the state of the program from the old state. Then, dig in to the RealWorld type and how the IO Monad actually works (not at a type level).
Contrast that with what happens in Haskell and friends. When writing code you define what the _inputs and outputs_ for particular functions should be. The actual code generating those inputs and outputs is free to be replaced or removed as the compiler sees fit. That buys you a lot of things (trivial parallelization, excellent type checking, ...), but it self inflicts an extra problem we didn't have in the previous paradigm:
In the real world, we don't in fact just want to run a program and get an output. The way we interact with, e.g., a GUI is an important part of the program's behavior. If your mental model of code is that we're sequentially doing a series of things then this isn't ever a problem you would even have because you would just write your code to do the right things at the right time, but if you've adopted a model where you're defining outputs for your inputs you need some way to shove state and order of effects into that system for it to be useful.
Enter stage-left: monads! Yes they're pretty and ubiquitous and whatever, but the problem they solve for us is specifying an order of events (by virtue of taking the entire monad in as an input and spitting it out as an output) in a way wholly compatible with the type system we've already developed.
They are a more general construction in category theory but knowing that doesn't tell you how to use them (because the full generality is not often needed).