[1] https://arinsider.co/2021/08/02/how-many-quest-2s-sold-in-q2...
Nerd dads are famous for buying anything that might run an NES emulator, then not using it after it turns out their kids have better things to do than listen to square waves.
I did that to play around as I was playing with 3d programming and I'm a nerd.
And while friends and family know that and a few tried it out for a little bit and liked it, no one cares.
Which is fine but it is a gimmick.
I was hoping it would get more traction with real life training like how to use a lathe but nothing really came out or is in some internal companies.
Quest 2 would like a word with you?
Part of my problem with Quest is the "ick" factor of knowing that FB is looking over my shoulder whenever I turn the thing on. Giving up your privacy seems to be the price of just about every cool technology nowadays, and it means the tech has to be absolutely spectacular to make me pay that privacy price. My Tesla is sufficiently spectacular. Quest is not.
Why would you persist with something that makes you sick even when the enthusiasts admit they use it once or twice a month?
I only know one person who used bis VR set extensively like for 2-3 month and then falled back to play egoshooters.
'a lot of people' != Not market relevant
Trying to compare this nascent technology to the iPhone is really disingenuous, there are probably a billion iPhone users worldwide. I'd struggle to count on one hand branded devices that have the same number of users.
Personally, I just felt it was gimmicky - try it once or twice for curiosity's sake, then forget about it.
Nothing on VR enthusiasts - I'm sure you have reasons to love it. But as a piece of tech, unless there are drastic improvements, I just don't see it gaining mass adoption.
Some good first time experiences for people are Space Pirate Trainer if they like shooters or I Expect You To Die if they're more of a puzzle game type and Beat Saber if they like rhythm games. These games don't involve thumbstick based movement so they probably won't make you feel sick. If you want something that's really chill and is just kind of pretty to look at and walk through then Walkabout Mini Golf is pretty good, it's not the most exciting game but it does have multiplayer and it's pretty relaxing to play a round and just admire the work they put into the courses.
I've heard that setting up a fan so it's blowing on you while you're playing VR is a good way to prevent motion sickness. I don't really get very motion sick though so I haven't had to try it.
Some very good games that will definitely make you motion sick are Pavlov and Bone Works. You will feel queasy after playing these for the first few times, have some Gravol on hand just in case.
For better screen quality you can either use a Quest 2 or the Valve Index, you'll be tethered to the PC with the Index though which for me is a deal breaker.
https://www.techradar.com/news/oculus-might-have-a-fix-to-en...
https://www.lifewire.com/how-new-tech-could-prevent-vr-motio...
It seems well-accepted hypothesis that having artificial locomotion in VR can induce motion sickness (cases where the VR body moves but your own body doesn't), whereas with "sit", "stay still" or "walk around IRL" (and even "teleport around") scenarios are highly unlikely to cause it.
There is a still a lot of experiences left in the latter scenario, though it does exclude driving games (in particular if you don't see the cockpit) or first-person shooting-and-moving-around games.
And then the worst thing to do with newcomers is to put them down for a ride in a VR rollercoaster.
I've probably shown mine to ~30 people and not a single one had motion sickness with any of the "safe" experiences, assuming the device is adjusted properly (IPD). If you stick them on a roller-coaster or a super laggy app as their first experience then yeah that's going to be a problem. But for safe experiences - I think there is a percentage of people who experience disorientation or nausea but it's certainly not half (maybe 10% or so).
Native Quest games are the best as they are entirely on-device with no latency anywhere.