Electronic Catan LCD Tiles
coliniuliano.ca
coliniuliano.ca
For this project I would've had each board host an analog switch (neighbour selection) and use SPI and/or I2C rather than onewire. This would allow cheap flash memory (unique ID per tile + local storage/configuration) with SPI/I2C passthru. That way the host could determine topology easily and deduplicate redundant routes. A dumb read-only MCU could populate the local RGB from flash if required. With the spare cycles thus obtained you could even implement animation.
So... who's got wood for my sheep? https://youtu.be/VBmRCclzCVU?t=33
Unfortunately my modeling skills are much stronger with geometric primitives like cuboids, cylinders, and spheroids than with mountains, forests, pastures, clay quarries, and wheat fields!
Larger ones could probably hold something even if there's a good few millimetres of wood between the magnet and the metal board.
Dangerously powerful things. I use them to keep tiny screws in place when I disassemble something.
Properly placed they can even stop laptop fans completely.
Things like this exist too: https://gamesenhanced.com/2014/10/04/custom-wooden-catan-gam...
>There is no schematic for this project since there were very few components and it was easy enough to just draw a PCB.
You should really draw one. As someone who works in hardware engineering, the amount of times this has come back to bite someone in the butt is immense.
But that being said, fair point. The PCB file is sufficient in this case.
A large complex CAD or PCB system will have thousands of pieces and parts and it would take much longer to work out which each actually was. A PCB doesn’t tell you what is soldered on the holes (though sometimes it’ll have R23 telling you it was the 23rd resistor, but not the values, etc).
I guess it's probably somehow possible with the tools I use, but I always thought of it as something only done with some crazy ancient app that doesn't even do schematics.
Programmable E-ink snapping hex tiles would be a game changer. I'd love to have support for hundreds of board games with negligible storage requirements and no more cheap cardboard.
I'm guessing this person hopes to eventually support other variants - which take significantly varying shapes.
While there are magnetic pogo pin connectors all over AliExpress, nothing really fit the bill for this project.
And then the pieces/map itself isn’t that complicated to do “for real”.
* big, unwieldy, works only a centrepiece of a "game room" and there is a limited number of people interested and able to set up such room for themselves
* lack of tactile feel - in general it would feel closer to an "electronic entertainment" than a board game
* limit of a 2d field - there are many things that you will not be able to do easily - like drawing cards from a deck and showing them only to individual player
* lack of content - board games are physical products with all the rights attached - you'd have to license each and every one of them before adapting for your specific brand of game table
If you really wanted to make it a statement piece, you could integrate a 3D printer and a card printer, and have it produce physical game pieces and cards on demand.
Really though, I think it's a hard product to get good enough to sell. You'd need to do a lot of polishing, but it's going to be expensive and have low sales, so it's hard to recoup the r&d. And no matter how much you spend, I think you still end up with different visual impact of looking at a screen vs looking at a board on a table. I bet there's some really nice experiences possible though. Setup and cleanup would likely be way faster.
Maybe there's a new game tucked into this project. Maybe not exactly Catan, but something that takes advantage of dynamic displays, mesh networks, and solid, simple game play.
6-4, 4-6 and 5-5
There are five ways to make the sum of eight (ditto for a sum of six).
6-2, 2-6, 5-3, 3-5, 4-4
So you are almost twice as likely to see an eight rolled as a ten. The game actually has little dots underneath each number showing how many possible die rolls produce that number (so an '8' has 5 dots underneath it, a '12' has just one).
Seven is the most common roll, but it has a special meaning in the game and does not correspond to a resource hex.
For balance reasons you don't want a settlement location to have a super high probability of producing resources. So you don't let '6' and '8' sit next to each other. Otherwise the player with the settlement spanning them would likely win easily.
https://www.reddit.com/r/Catan/comments/7bituv/can_numbers_t...
"High" refers to probably of roll, which is highest for 6 and 8 (after 7, which serves a different purpose).
...not sure it would improve the experience though? The classic cardboard version works fine and arguably benefits from family moment away from tech
Very impressive project nonetheless - far beyond what I could do
Sigh, with Google glass I thought AR was finally going to become a thing, but there still aren't any lightweight/slim AR glasses that are readily available.