Android Overtakes Apple with 44% Worldwide Share of Mobile App Downloads
abiresearch.com
abiresearch.com
I find that I install a lot of android apps, but uninstall the vast majority of them. My iOS device, on the other hand, gets fewer downloads, but virtually all are paid and virtually all have stayed for good.
After owning 3 android devices, iPod touch and an iPad 2, I've come to the conclusion that the iOS apps are substantially better. To balance the field I have to download many android apps to find the best ones, which has been a challenge because most of the android and amazon markets are complete crap.
One example... I use audiogalaxy for streaming music. The iOS version is perfection, it streams well, UI has no glitches that I've found and it uses the iOS dev patterns well. The android version has many UI issues, it's sluggish and buffering works, but not as well as iOS. In addition, the menu system is convoluted on android making it very difficult to navigate. This is just one example, there are many android apps that have these issues (same thing with beyondpod).
I am impressed with android numbers (those of us who bought G1's never thought this day would come), but I don't think it's translating into more sales. Android still has a long way to go before it catches up with iOS, imo.
There is definitely some maturing required to occur on the Android side and I think this is represented by the continuing hesitation of pay app developers on the platform. The article didn't shed light on the revenue figures but rather concentrated on downloads only, which as per your experience can be misleading. Additionally the split between paid/unpaid and the average revenue on paid apps would be the meat necessary to attract developers. I feel this may be a long-running issue for Android as one of its primary attractions for users is the low acquisition cost, thus it's marketed to a consumer who is less likely to spend. (Seconded by the high piracy rates on Android.) This creates a cyclical issue, the android app store quality becomes diluted by lack of signature apps, so consumers become less likely to purchase apps from a store where they are accustomed to receiving poorer quality applications. So developers don't consider Android the first-platform of choice, thus perpetuating the cycle. For consumers buying become a risk exercise, thus pushing more favour to the ease of piracy, and developers to ultimately consider the platform secondary.
Actual Android penetration is also difficult to gauge, while iOS has predictable hardware, retail and pricing. Android-based phones have received significant sales promotion offers (e.g. 2 for 1 is quite common), the models available fit across a price and technical spectrum from top notch to crappy-phone-that-can't-do-much. I believe this leads to why app downloads are lower per device. (When the randomness of consumers should yield a similar app-download figure, perhaps even slightly skewed towards Android due to the larger amount of test and free software available.) Instead we see Android lagging despite having significantly more devices in the wild. (This doesn't build confidence for quality developers to make Android a priority destination.)
On the other hand Google's priority is to ensure ubiquity (whether good or bad phones), such that their ad revenue based services don't miss the smartphone revolution. Their strategy for this is effective, it's reminiscent of windows vs mac os. In the end iOS isn't Android's problem - Apple's iOS strategy will always be selling less units than Android, but as we've seen in computer manufacturers it may not be about how many you sell, but rather how profitable it is to sell at all.
Side note: Unfortunately for everyone, this means there will always be Android/iOS flame wars in the same way we've come to expect Windows/Mac OS/Linux flame threads. The plus side is that innovation will be continuous for both platforms.
I'm still in the very early stages of the free app, though, so there's lots of room and little data from my end on selling paid apps.
http://phandroid.com/2011/10/25/millennial-android-doubles-i...
A little digging on the report, and you find out it does not include iPod Touch or iPad in the numbers, pretty much making it worthless.
There is not just one good statistic, and all the rest are useless. Different statistics tell different things.
Of course, the only way to get the even skimpy details is to cough up a price (that isn't even available until you log in). The rest of their site seems to indicate that "Mobile" means phone handsets, which are not the only source of installs for iOS and Android.
Edit: I had a small rant about "analysts", the plague of our industry, but decided it didn't add anything (I hope I'm preaching to the converted).
Being a free platform has expanded the Android device install base, which in turn has driven growth in the number of third party multi-platform and mobile operator app stores
You could also do profits, users, developers, developer income, apps available. Give it up, it's arbitrary and you're not doing much more than justifying the conclusions you've already made about the platform.
(Of course there's a second-order effect: users will choose a platform partly according to how well it's supported by developers. But anyone choosing which phone to buy now on the basis of this metric is betting on a longer term than they'll probably keep that phone for.)
I think the platform you pick has more to do with how your application/service works rather than market share.